multiplayer pretty much works now i think
This commit is contained in:
7
Scenes/Towers/range_affecting_tower.tscn
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7
Scenes/Towers/range_affecting_tower.tscn
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@ -0,0 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://bi6b2r6wek7he"]
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[ext_resource type="PackedScene" uid="uid://dxwtlvv632ae8" path="res://Scenes/Towers/status_applying_tower.tscn" id="1_x852w"]
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[ext_resource type="Script" path="res://Scripts/Towers/range_affecting_tower.gd" id="2_wc1xf"]
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[node name="RangeAffectingTower" instance=ExtResource("1_x852w")]
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script = ExtResource("2_wc1xf")
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14
Scenes/Towers/shapecast_tower.tscn
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14
Scenes/Towers/shapecast_tower.tscn
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[gd_scene load_steps=3 format=3 uid="uid://8uxu72vjo0cv"]
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[ext_resource type="PackedScene" uid="uid://bvqu1heobgboe" path="res://Scenes/Towers/tower.tscn" id="1_ljc02"]
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[ext_resource type="Script" path="res://Scripts/Towers/shapecast_tower.gd" id="2_qh834"]
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[node name="ShapecastTower" node_paths=PackedStringArray("shapecast", "particlesystem") instance=ExtResource("1_ljc02")]
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script = ExtResource("2_qh834")
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shapecast = NodePath("Yaw/ShapeCast3D")
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particlesystem = NodePath("Yaw/ShapeCast3D/GPUParticles3D")
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status_stats = null
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[node name="ShapeCast3D" type="ShapeCast3D" parent="Yaw" index="0"]
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[node name="GPUParticles3D" type="GPUParticles3D" parent="Yaw/ShapeCast3D" index="0"]
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