multiplayer pretty much works now i think
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@ -17,23 +17,23 @@ albedo_color = Color(0.0980392, 0.309804, 0.180392, 1)
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[node name="Node3D" type="Node3D"]
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[node name="CSGBox3D2" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02, 0.525)
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size = Vector3(1, 0.04, 0.05)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02, 0.575)
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size = Vector3(0.525, 0.04, 0.05)
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material = SubResource("StandardMaterial3D_xt3aj")
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[node name="CSGBox3D3" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02, -0.525)
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size = Vector3(1, 0.04, 0.05)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02, -0.575)
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size = Vector3(0.525, 0.04, 0.05)
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material = SubResource("StandardMaterial3D_gbm1j")
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[node name="CSGBox3D4" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.525, 0.02, 0)
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size = Vector3(0.05, 0.04, 1.1)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.575, 0.02, 0)
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size = Vector3(0.05, 0.04, 0.525)
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material = SubResource("StandardMaterial3D_18qg8")
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[node name="CSGBox3D5" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.525, 0.02, 0)
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size = Vector3(0.05, 0.04, 1.1)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.575, 0.02, 0)
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size = Vector3(0.05, 0.04, 0.525)
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material = SubResource("StandardMaterial3D_ip8b2")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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