multiplayer pretty much works now i think

This commit is contained in:
2023-11-17 20:49:38 +11:00
parent 2d123bd731
commit 9cf6944ac8
87 changed files with 1476 additions and 1223 deletions

View File

@ -0,0 +1,38 @@
extends Resource
class_name PlayerGraphicsSettings
const SAVE_PATH := "user://graphics_settings.tres"
@export var hfov := 100.0
@export var vsync_mode := 1
@export var aa_mode := 0
@export var windowed_mode := 0
func apply_graphical_settings(viewport):
DisplayServer.window_set_vsync_mode(vsync_mode)
match aa_mode:
0:
viewport.use_taa = false
viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
1:
viewport.use_taa = false
viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_FXAA
2:
viewport.use_taa = true
viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
match windowed_mode:
0:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
1:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
2:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
func save_profile_to_disk():
ResourceSaver.save(self, SAVE_PATH)
static func load_profile_from_disk() -> PlayerGraphicsSettings:
if ResourceLoader.exists(SAVE_PATH):
return ResourceLoader.load(SAVE_PATH)
return PlayerGraphicsSettings.new()

View File

@ -7,10 +7,6 @@ const SAVE_PATH := "user://preferences.tres"
@export var invert_lookY := false
@export var invert_lookX := false
@export var toggle_sprint := false
@export var vsync_mode := 1
@export var aa_mode := 0
@export var windowed_mode := 0
@export var hfov := 100.0
@export var fixed_minimap := false
@export var display_tower_damage_indicators := true
@export var display_self_damage_indicators := true
@ -18,27 +14,6 @@ const SAVE_PATH := "user://preferences.tres"
@export var display_status_effect_damage_indicators := true
func apply_graphical_settings(viewport):
DisplayServer.window_set_vsync_mode(vsync_mode)
match aa_mode:
0:
viewport.use_taa = false
viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
1:
viewport.use_taa = false
viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_FXAA
2:
viewport.use_taa = true
viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
match windowed_mode:
0:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
1:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
2:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
func save_profile_to_disk():
ResourceSaver.save(self, SAVE_PATH)
static func load_profile_from_disk() -> PlayerPreferences: