multiplayer pretty much works now i think
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@ -7,10 +7,6 @@ const SAVE_PATH := "user://preferences.tres"
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@export var invert_lookY := false
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@export var invert_lookX := false
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@export var toggle_sprint := false
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@export var vsync_mode := 1
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@export var aa_mode := 0
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@export var windowed_mode := 0
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@export var hfov := 100.0
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@export var fixed_minimap := false
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@export var display_tower_damage_indicators := true
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@export var display_self_damage_indicators := true
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@ -18,27 +14,6 @@ const SAVE_PATH := "user://preferences.tres"
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@export var display_status_effect_damage_indicators := true
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func apply_graphical_settings(viewport):
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DisplayServer.window_set_vsync_mode(vsync_mode)
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match aa_mode:
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0:
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viewport.use_taa = false
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viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
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1:
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viewport.use_taa = false
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viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_FXAA
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2:
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viewport.use_taa = true
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viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
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match windowed_mode:
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0:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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1:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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2:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
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func save_profile_to_disk():
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ResourceSaver.save(self, SAVE_PATH)
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static func load_profile_from_disk() -> PlayerPreferences:
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