multiplayer pretty much works now i think
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@ -30,4 +30,4 @@ func view_weapon():
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func view_tower():
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description.text = process_card_text(stats.tower_stats)
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target_label.text = str(stats.tower_stats.target_type)
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target_label.text = str(Data.TargetType.keys()[stats.tower_stats.target_type])
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