multiplayer pretty much works now i think
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@ -4,6 +4,7 @@ var characters : Array[HeroClass]
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var cards : Array[Card]
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var enemies : Array[Enemy]
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var keymaps : Array[PlayerKeymap]
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var graphics : PlayerGraphicsSettings
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var preferences : PlayerPreferences
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var player_profile : PlayerProfile
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var player_keymap : PlayerKeymap
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@ -22,10 +23,11 @@ var rarity_weights = {
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}
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func _ready() -> void:
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graphics = PlayerGraphicsSettings.load_profile_from_disk()
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graphics.apply_graphical_settings(get_viewport())
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player_profile = PlayerProfile.load_profile_from_disk()
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preferences = PlayerPreferences.load_profile_from_disk()
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player_keymap = PlayerKeymap.load_profile_from_disk()
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preferences.apply_graphical_settings(get_viewport())
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player_keymap.apply()
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characters.append(preload("res://PCs/Red/red.tres"))
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@ -39,10 +41,10 @@ func _ready() -> void:
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cards.append(preload("res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres"))
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#Uncommon
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cards.append(preload("res://PCs/Universal/ClassCards/Blowdart/card_blowdart.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/Refridgerator/card_refridgerator.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Refrigerator/card_refrigerator.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/GlueLauncher/card_glue_launcher.tres"))
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#Rare
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#cards.append(preload("res://PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/DamageEnhancer/card_damage_enhancer.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/SpeedEnhancer/card_speed_enhancer.tres"))
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#Epic
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@ -51,7 +53,7 @@ func _ready() -> void:
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#cards.append(preload("res://PCs/Universal/ClassCards/GammaLaser/card_gamma_laser.tres"))
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#Legendary
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cards.append(preload("res://PCs/Universal/ClassCards/Sniper/card_sniper.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/Reactor/card_reactor.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Reactor/card_reactor.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/Lightning/card_lightning.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog.tres"))
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