multiplayer pretty much works now i think

This commit is contained in:
2023-11-17 20:49:38 +11:00
parent 2d123bd731
commit 9cf6944ac8
87 changed files with 1476 additions and 1223 deletions

View File

@ -0,0 +1,36 @@
extends VBoxContainer
class_name GraphicsOptionsMenu
@export var fov_input : SpinBox
@export var fov_slider : HSlider
@export var vsync_dropdown : OptionButton
@export var aa_dropdown : OptionButton
@export var window_dropdown : OptionButton
func _ready():
fov_input.value = Data.graphics.hfov
fov_slider.value = Data.graphics.hfov
vsync_dropdown.selected = Data.graphics.vsync_mode
aa_dropdown.selected = Data.graphics.aa_mode
func save():
Data.graphics.hfov = fov_slider.value
Data.graphics.vsync_mode = vsync_dropdown.selected
Data.graphics.aa_mode = aa_dropdown.selected
Data.graphics.windowed_mode = window_dropdown.selected
func _on_fov_spin_box_value_changed(value: float) -> void:
if value < 40.0:
value = 40.0
if value > 160.0:
value = 160.0
fov_slider.value = value
Data.graphics.hfov = value
func _on_fov_h_slider_value_changed(value: float) -> void:
fov_input.value = value
Data.graphics.hfov = value