multiplayer pretty much works now i think
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36
Scripts/graphics_options.gd
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36
Scripts/graphics_options.gd
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extends VBoxContainer
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class_name GraphicsOptionsMenu
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@export var fov_input : SpinBox
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@export var fov_slider : HSlider
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@export var vsync_dropdown : OptionButton
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@export var aa_dropdown : OptionButton
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@export var window_dropdown : OptionButton
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func _ready():
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fov_input.value = Data.graphics.hfov
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fov_slider.value = Data.graphics.hfov
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vsync_dropdown.selected = Data.graphics.vsync_mode
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aa_dropdown.selected = Data.graphics.aa_mode
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func save():
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Data.graphics.hfov = fov_slider.value
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Data.graphics.vsync_mode = vsync_dropdown.selected
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Data.graphics.aa_mode = aa_dropdown.selected
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Data.graphics.windowed_mode = window_dropdown.selected
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func _on_fov_spin_box_value_changed(value: float) -> void:
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if value < 40.0:
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value = 40.0
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if value > 160.0:
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value = 160.0
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fov_slider.value = value
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Data.graphics.hfov = value
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func _on_fov_h_slider_value_changed(value: float) -> void:
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fov_input.value = value
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Data.graphics.hfov = value
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