multiplayer pretty much works now i think
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63
Scripts/keybind_options.gd
Normal file
63
Scripts/keybind_options.gd
Normal file
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extends VBoxContainer
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var keybind_popup = load("res://Scenes/UI/keybind_popup.tscn")
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var keybind_boxes = []
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var keybind_buttons = {}
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var key_event
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var selected_button
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var selected_button_button
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var listening_for_key := false
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func _ready() -> void:
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for index in Data.keymaps.size():
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var map = Data.keymaps[index]
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var button = Button.new()
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button.text = map.title
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button.pressed.connect(set_keymap.bind(index))
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$HBoxContainer.add_child(button)
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load_keybind_labels()
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func set_keymap(keymap_index):
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Data.player_keymap = Data.keymaps[keymap_index]
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Data.player_keymap.apply()
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load_keybind_labels()
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func load_keybind_labels():
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for box in keybind_boxes:
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box.queue_free()
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keybind_boxes.clear()
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for action in InputMap.get_actions():
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if !action.begins_with("ui_"):
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var box = HBoxContainer.new()
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var alabel = Label.new()
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var elabel = Button.new()
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alabel.text = action
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if InputMap.action_get_events(action).size() > 0:
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elabel.text = InputMap.action_get_events(action)[0].as_text()
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elabel.size_flags_horizontal += Control.SIZE_EXPAND
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alabel.size_flags_horizontal += Control.SIZE_EXPAND
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alabel.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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alabel.size_flags_stretch_ratio = 2.0
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#elabel.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
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box.add_child(alabel)
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box.add_child(elabel)
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elabel.pressed.connect(_on_keybind_button_pressed.bind(elabel))
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keybind_buttons[elabel] = action
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$ScrollContainer/VBoxContainer.add_child(box)
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keybind_boxes.append(box)
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func _on_keybind_button_pressed(value: Button) -> void:
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selected_button = keybind_buttons[value]
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selected_button_button = value
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var popup = keybind_popup.instantiate()
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popup.event_detected.connect(change_key)
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Game.UILayer.add_child(popup)
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func change_key(event: InputEvent):
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Data.player_keymap.replace_action_event(selected_button, event)
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selected_button_button.text = event.as_text()
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