multiplayer pretty much works now i think
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@ -1,137 +1,14 @@
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extends Control
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class_name OptionsMenu
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@export var keybind_popup : PackedScene
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@export var look_sens_slider : HSlider
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@export var look_sens_input : SpinBox
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@export var toggle_sprint_checkbox : CheckButton
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@export var vsync_dropdown : OptionButton
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@export var aa_dropdown : OptionButton
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@export var window_dropdown : OptionButton
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@export var invert_lookY : CheckButton
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@export var invert_lookX : CheckButton
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@export var fov_input : SpinBox
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@export var fov_slider : HSlider
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@export var fixed_minimap : CheckButton
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@export var tower_damage : Button
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@export var self_damage : Button
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@export var party_damage : Button
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@export var status_damage : Button
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var keybind_boxes = []
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var keybind_buttons = {}
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var key_event
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var selected_button
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var selected_button_button
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var listening_for_key := false
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func _ready():
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look_sens_slider.value = Data.preferences.mouse_sens
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look_sens_input.value = Data.preferences.mouse_sens
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toggle_sprint_checkbox.button_pressed = Data.preferences.toggle_sprint
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vsync_dropdown.selected = Data.preferences.vsync_mode
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aa_dropdown.selected = Data.preferences.aa_mode
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invert_lookY.button_pressed = Data.preferences.invert_lookY
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invert_lookX.button_pressed = Data.preferences.invert_lookX
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fov_input.value = Data.preferences.hfov
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fov_slider.value = Data.preferences.hfov
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fixed_minimap.button_pressed = Data.preferences.fixed_minimap
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tower_damage.button_pressed = Data.preferences.display_tower_damage_indicators
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self_damage.button_pressed = Data.preferences.display_self_damage_indicators
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party_damage.button_pressed = Data.preferences.display_party_damage_indicators
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status_damage.button_pressed = Data.preferences.display_status_effect_damage_indicators
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for index in Data.keymaps.size():
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var map = Data.keymaps[index]
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var button = Button.new()
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button.text = map.title
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button.pressed.connect(set_keymap.bind(index))
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$VBoxContainer/TabContainer/Keybinds/HBoxContainer.add_child(button)
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load_keybind_labels()
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func set_keymap(keymap_index):
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Data.player_keymap = Data.keymaps[keymap_index]
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Data.player_keymap.apply()
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load_keybind_labels()
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func load_keybind_labels():
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for box in keybind_boxes:
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box.queue_free()
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keybind_boxes.clear()
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for action in InputMap.get_actions():
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if !action.begins_with("ui_"):
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var box = HBoxContainer.new()
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var alabel = Label.new()
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var elabel = Button.new()
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alabel.text = action
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if InputMap.action_get_events(action).size() > 0:
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elabel.text = InputMap.action_get_events(action)[0].as_text()
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elabel.size_flags_horizontal += Control.SIZE_EXPAND
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alabel.size_flags_horizontal += Control.SIZE_EXPAND
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alabel.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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alabel.size_flags_stretch_ratio = 2.0
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#elabel.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
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box.add_child(alabel)
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box.add_child(elabel)
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elabel.pressed.connect(_on_keybind_button_pressed.bind(elabel))
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keybind_buttons[elabel] = action
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$VBoxContainer/TabContainer/Keybinds/ScrollContainer/VBoxContainer.add_child(box)
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keybind_boxes.append(box)
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func _on_cancel_pressed() -> void:
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queue_free()
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func _on_confirm_pressed() -> void:
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Data.preferences.mouse_sens = look_sens_slider.value
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Data.preferences.toggle_sprint = toggle_sprint_checkbox.button_pressed
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Data.preferences.vsync_mode = vsync_dropdown.selected
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Data.preferences.aa_mode = aa_dropdown.selected
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Data.preferences.windowed_mode = window_dropdown.selected
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Data.preferences.invert_lookY = invert_lookY.button_pressed
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Data.preferences.invert_lookX = invert_lookX.button_pressed
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Data.preferences.fixed_minimap = fixed_minimap.button_pressed
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Data.preferences.display_tower_damage_indicators = tower_damage.button_pressed
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Data.preferences.display_self_damage_indicators = self_damage.button_pressed
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Data.preferences.display_party_damage_indicators = party_damage.button_pressed
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Data.preferences.display_status_effect_damage_indicators = status_damage.button_pressed
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Data.preferences.apply_graphical_settings(get_viewport())
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Data.graphics.apply_graphical_settings(get_viewport())
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Data.graphics.save_profile_to_disk()
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Data.preferences.save_profile_to_disk()
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Data.player_keymap.save_profile_to_disk()
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queue_free()
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func _on_mouse_sens_spin_box_value_changed(value: float) -> void:
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look_sens_slider.value = value
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func _on_mouse_sens_h_slider_value_changed(value: float) -> void:
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look_sens_input.value = value
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func _on_fov_spin_box_value_changed(value: float) -> void:
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if value < 40.0:
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value = 40.0
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if value > 160.0:
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value = 160.0
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fov_slider.value = value
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Data.preferences.hfov = value
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func _on_fov_h_slider_value_changed(value: float) -> void:
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fov_input.value = value
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Data.preferences.hfov = value
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func _on_keybind_button_pressed(value: Button) -> void:
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selected_button = keybind_buttons[value]
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selected_button_button = value
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var popup = keybind_popup.instantiate()
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popup.event_detected.connect(change_key)
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add_child(popup)
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func change_key(event: InputEvent):
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Data.player_keymap.replace_action_event(selected_button, event)
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selected_button_button.text = event.as_text()
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