enabled enforced static typing
This commit is contained in:
17
PCs/Mechanic/ClassCards/Sniper/card_sniper.tres
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17
PCs/Mechanic/ClassCards/Sniper/card_sniper.tres
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[gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://ckm88acryitl4"]
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[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_5vmtk"]
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[ext_resource type="Resource" uid="uid://eb0by6ba1d43" path="res://PCs/Mechanic/ClassCards/Sniper/tower_stats.tres" id="3_6i55t"]
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[ext_resource type="PackedScene" uid="uid://bd65e03fscyxr" path="res://PCs/Mechanic/ClassCards/Sniper/weapon_sniper.tscn" id="3_qfpvu"]
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[ext_resource type="Resource" uid="uid://3y7n1vdvf822" path="res://PCs/Mechanic/ClassCards/Sniper/weapon_stats.tres" id="4_7kvq1"]
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[ext_resource type="PackedScene" uid="uid://bt4qbc5lp4nhr" path="res://PCs/Mechanic/ClassCards/Sniper/tower_sniper.tscn" id="4_k5nhs"]
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[resource]
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script = ExtResource("1_5vmtk")
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rarity = 1
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faction = 0
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turret_scene = ExtResource("4_k5nhs")
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weapon_scene = ExtResource("3_qfpvu")
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weapon_stats = ExtResource("4_7kvq1")
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tower_stats = ExtResource("3_6i55t")
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display_name = "Sniper"
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BIN
PCs/Mechanic/ClassCards/Sniper/g_sniper.png
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BIN
PCs/Mechanic/ClassCards/Sniper/g_sniper.png
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34
PCs/Mechanic/ClassCards/Sniper/g_sniper.png.import
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34
PCs/Mechanic/ClassCards/Sniper/g_sniper.png.import
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metadata={
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
PCs/Mechanic/ClassCards/Sniper/scopetest.png
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BIN
PCs/Mechanic/ClassCards/Sniper/scopetest.png
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34
PCs/Mechanic/ClassCards/Sniper/scopetest.png.import
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34
PCs/Mechanic/ClassCards/Sniper/scopetest.png.import
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metadata={
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[deps]
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source_file="res://PCs/Mechanic/ClassCards/Sniper/scopetest.png"
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dest_files=["res://.godot/imported/scopetest.png-708ac19c494f9ab0f7c5e41c6a47585a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
PCs/Mechanic/ClassCards/Sniper/shot1.wav
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BIN
PCs/Mechanic/ClassCards/Sniper/shot1.wav
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24
PCs/Mechanic/ClassCards/Sniper/shot1.wav.import
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24
PCs/Mechanic/ClassCards/Sniper/shot1.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bixe14jkki8be"
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path="res://.godot/imported/shot1.wav-ff82c748c71f861db358e2ebb746be14.sample"
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[deps]
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source_file="res://PCs/Mechanic/ClassCards/Sniper/shot1.wav"
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dest_files=["res://.godot/imported/shot1.wav-ff82c748c71f861db358e2ebb746be14.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
PCs/Mechanic/ClassCards/Sniper/sniper.glb
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BIN
PCs/Mechanic/ClassCards/Sniper/sniper.glb
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47
PCs/Mechanic/ClassCards/Sniper/sniper.glb.import
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47
PCs/Mechanic/ClassCards/Sniper/sniper.glb.import
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[remap]
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||||
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://b4vwe267lt1ua"
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path="res://.godot/imported/sniper.glb-512a4558b893612b9b65b5b15cadc1c6.scn"
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[deps]
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source_file="res://PCs/Mechanic/ClassCards/Sniper/sniper.glb"
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dest_files=["res://.godot/imported/sniper.glb-512a4558b893612b9b65b5b15cadc1c6.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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||||
animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={
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"meshes": {
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"sniper_Cube_001": {
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"generate/lightmap_uv": 0,
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"generate/lods": 0,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 60.0,
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"lods/normal_split_angle": 25.0,
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"save_to_file/enabled": false,
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"save_to_file/make_streamable": "",
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"save_to_file/path": "res://snipermodel.res"
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}
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}
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}
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gltf/naming_version=0
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gltf/embedded_image_handling=1
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BIN
PCs/Mechanic/ClassCards/Sniper/snipermodel.res
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BIN
PCs/Mechanic/ClassCards/Sniper/snipermodel.res
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Binary file not shown.
BIN
PCs/Mechanic/ClassCards/Sniper/snipertex.png
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BIN
PCs/Mechanic/ClassCards/Sniper/snipertex.png
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After Width: | Height: | Size: 3.9 KiB |
35
PCs/Mechanic/ClassCards/Sniper/snipertex.png.import
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35
PCs/Mechanic/ClassCards/Sniper/snipertex.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dltijooiriwyj"
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path.s3tc="res://.godot/imported/snipertex.png-5c6f191f09e04f789f6350427d96bf70.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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||||
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||||
source_file="res://PCs/Mechanic/ClassCards/Sniper/snipertex.png"
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||||
dest_files=["res://.godot/imported/snipertex.png-5c6f191f09e04f789f6350427d96bf70.s3tc.ctex"]
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||||
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[params]
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||||
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||||
compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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||||
compress/hdr_compression=1
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||||
compress/normal_map=0
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compress/channel_pack=0
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||||
mipmaps/generate=true
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||||
mipmaps/limit=-1
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||||
roughness/mode=0
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||||
roughness/src_normal=""
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||||
process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
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||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
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||||
process/size_limit=0
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||||
detect_3d/compress_to=0
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1
PCs/Mechanic/ClassCards/Sniper/tower_sniper.gd
Normal file
1
PCs/Mechanic/ClassCards/Sniper/tower_sniper.gd
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class_name SniperTower extends HitscanTower
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27
PCs/Mechanic/ClassCards/Sniper/tower_sniper.tscn
Normal file
27
PCs/Mechanic/ClassCards/Sniper/tower_sniper.tscn
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@ -0,0 +1,27 @@
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||||
[gd_scene load_steps=7 format=3 uid="uid://bt4qbc5lp4nhr"]
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||||
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||||
[ext_resource type="PackedScene" uid="uid://dumiyjlnea4gq" path="res://Scenes/Towers/hitscan_tower.tscn" id="1_x1nem"]
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||||
[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/Sniper/tower_sniper.gd" id="2_v5fr7"]
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||||
[ext_resource type="Resource" uid="uid://eb0by6ba1d43" path="res://PCs/Mechanic/ClassCards/Sniper/tower_stats.tres" id="3_a0vis"]
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||||
[ext_resource type="ArrayMesh" uid="uid://bu35or5yc5j4c" path="res://PCs/Mechanic/ClassCards/Sniper/snipermodel.res" id="4_156p4"]
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[ext_resource type="AudioStream" uid="uid://bixe14jkki8be" path="res://PCs/Mechanic/ClassCards/Sniper/shot1.wav" id="5_esi1l"]
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_johsd"]
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random_pitch = 1.1
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streams_count = 1
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stream_0/stream = ExtResource("5_esi1l")
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stream_0/weight = 1.0
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[node name="HitscanTower" instance=ExtResource("1_x1nem")]
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script = ExtResource("2_v5fr7")
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stats = ExtResource("3_a0vis")
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[node name="Pitch" parent="." index="1"]
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visible = false
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[node name="Yaw" parent="." index="2"]
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transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0.765984, 0)
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mesh = ExtResource("4_156p4")
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||||
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[node name="AudioStreamPlayer3D" parent="Yaw" index="0"]
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||||
stream = SubResource("AudioStreamRandomizer_johsd")
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25
PCs/Mechanic/ClassCards/Sniper/tower_stats.tres
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25
PCs/Mechanic/ClassCards/Sniper/tower_stats.tres
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@ -0,0 +1,25 @@
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[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://eb0by6ba1d43"]
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||||
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_5wjgg"]
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||||
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_5j62t"]
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||||
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[sub_resource type="Resource" id="Resource_1ct8q"]
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||||
script = ExtResource("1_5wjgg")
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key = "Fire Delay"
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value = 2.0
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[sub_resource type="Resource" id="Resource_erx05"]
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script = ExtResource("1_5wjgg")
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key = "Damage"
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value = 20.0
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[sub_resource type="Resource" id="Resource_vfpmb"]
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script = ExtResource("1_5wjgg")
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key = "Range"
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value = 50.0
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[resource]
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script = ExtResource("2_5j62t")
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target_type = 3
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attributes = Array[ExtResource("1_5wjgg")]([SubResource("Resource_1ct8q"), SubResource("Resource_erx05"), SubResource("Resource_vfpmb")])
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text = "Fires a shot every /Fire Delay\\ seconds dealing /Damage\\ damage at a range of /Range\\m"
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14
PCs/Mechanic/ClassCards/Sniper/weapon_sniper.gd
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14
PCs/Mechanic/ClassCards/Sniper/weapon_sniper.gd
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@ -0,0 +1,14 @@
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class_name SniperWeapon extends HitscanWeapon
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@export var scope_mask: CanvasLayer
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func hold_second_trigger() -> void:
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super.hold_second_trigger()
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scope_mask.set_visible(true)
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hero.set_zoom_factor(3.0)
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func release_second_trigger() -> void:
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super.release_second_trigger()
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scope_mask.set_visible(false)
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40
PCs/Mechanic/ClassCards/Sniper/weapon_sniper.tscn
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40
PCs/Mechanic/ClassCards/Sniper/weapon_sniper.tscn
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@ -0,0 +1,40 @@
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[gd_scene load_steps=9 format=3 uid="uid://bd65e03fscyxr"]
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||||
[ext_resource type="PackedScene" uid="uid://difwo7wlyqr3h" path="res://Scenes/Weapons/hitscan_weapon.tscn" id="1_6ph0d"]
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||||
[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/Sniper/weapon_sniper.gd" id="2_r0w4v"]
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||||
[ext_resource type="Texture2D" uid="uid://bepgxu7wtcl1i" path="res://PCs/Mechanic/ClassCards/Sniper/scopetest.png" id="3_fhx8q"]
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||||
[ext_resource type="Resource" uid="uid://3y7n1vdvf822" path="res://PCs/Mechanic/ClassCards/Sniper/weapon_stats.tres" id="3_mmfq3"]
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||||
[ext_resource type="Texture2D" uid="uid://cv2eycs1j0ho7" path="res://PCs/Mechanic/ClassCards/Sniper/g_sniper.png" id="4_ub37g"]
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||||
[ext_resource type="AudioStream" uid="uid://bixe14jkki8be" path="res://PCs/Mechanic/ClassCards/Sniper/shot1.wav" id="6_pd8iu"]
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||||
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||||
[sub_resource type="AtlasTexture" id="AtlasTexture_cussn"]
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||||
atlas = ExtResource("4_ub37g")
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region = Rect2(0, 0, 64, 64)
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||||
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_x11yr"]
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random_pitch = 1.1
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||||
streams_count = 1
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||||
stream_0/stream = ExtResource("6_pd8iu")
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stream_0/weight = 1.0
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[node name="HitscanWeapon" node_paths=PackedStringArray("scope_mask") instance=ExtResource("1_6ph0d")]
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script = ExtResource("2_r0w4v")
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scope_mask = NodePath("CanvasLayer")
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stats = ExtResource("3_mmfq3")
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[node name="Sprite3D" parent="." index="0"]
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texture = SubResource("AtlasTexture_cussn")
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||||
[node name="CanvasLayer" type="CanvasLayer" parent="." index="4"]
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||||
visible = false
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||||
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||||
[node name="TextureRect" type="TextureRect" parent="CanvasLayer" index="0"]
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||||
anchors_preset = 15
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||||
anchor_right = 1.0
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||||
anchor_bottom = 1.0
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||||
grow_horizontal = 2
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||||
grow_vertical = 2
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texture = ExtResource("3_fhx8q")
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[node name="AudioStreamPlayer3D" parent="." index="6"]
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stream = SubResource("AudioStreamRandomizer_x11yr")
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30
PCs/Mechanic/ClassCards/Sniper/weapon_stats.tres
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30
PCs/Mechanic/ClassCards/Sniper/weapon_stats.tres
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@ -0,0 +1,30 @@
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[gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://3y7n1vdvf822"]
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||||
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||||
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_aub52"]
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||||
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_qyvv8"]
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||||
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||||
[sub_resource type="Resource" id="Resource_58kde"]
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||||
script = ExtResource("1_aub52")
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||||
key = "Fire Delay"
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||||
value = 0.9
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||||
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[sub_resource type="Resource" id="Resource_jl4jv"]
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script = ExtResource("1_aub52")
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||||
key = "Damage"
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||||
value = 30.0
|
||||
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||||
[sub_resource type="Resource" id="Resource_28kyj"]
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||||
script = ExtResource("1_aub52")
|
||||
key = "Range"
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||||
value = 100.0
|
||||
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||||
[sub_resource type="Resource" id="Resource_7pvmq"]
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||||
script = ExtResource("1_aub52")
|
||||
key = "Energy"
|
||||
value = 10.0
|
||||
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||||
[resource]
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||||
script = ExtResource("2_qyvv8")
|
||||
target_type = 0
|
||||
attributes = Array[ExtResource("1_aub52")]([SubResource("Resource_58kde"), SubResource("Resource_jl4jv"), SubResource("Resource_28kyj"), SubResource("Resource_7pvmq")])
|
||||
text = "Fires a shot every /Fire Delay\\ seconds dealing /Damage\\ damage at a range of /Range\\m"
|
Reference in New Issue
Block a user