enabled enforced static typing

This commit is contained in:
2024-02-22 06:22:22 +11:00
parent e1a867d2a9
commit a93660f755
1645 changed files with 24730 additions and 2078 deletions

View File

@ -1,18 +1,18 @@
extends Sprite3D
class_name DamageParticle extends Sprite3D
@onready var label: Label = $SubViewport/Label
var time_alive := 0.0
var movement_speed := 1.0
var movement_vector : Vector3
var time_alive: float = 0.0
var movement_speed: float = 1.0
var movement_vector: Vector3
func _ready():
var theta = deg_to_rad(40)
var z = randf_range(cos(theta), 1)
var phi = randf_range(0, 2 * PI)
var vector = Vector3(sqrt(1 - pow(z, 2)) * cos(phi), z, sqrt(1 - pow(z, 2)) * sin(phi))
func _ready() -> void:
var theta: float = deg_to_rad(40)
var z: float = randf_range(cos(theta), 1)
var phi: float = randf_range(0, 2 * PI)
var vector: Vector3 = Vector3(sqrt(1 - pow(z, 2)) * cos(phi), z, sqrt(1 - pow(z, 2)) * sin(phi))
movement_vector = vector.normalized()
func set_number(num):
func set_number(num: int) -> void:
label.text = str(num)