attenuated headbob/tilt based on speed, now less sickening on tiny movements

This commit is contained in:
2023-12-09 17:22:11 +11:00
parent 7dd8f88ca7
commit adde9f5c3c
3 changed files with 47 additions and 42 deletions

View File

@ -23,8 +23,8 @@ var enemy_names = []
var wave_start_label_shrinking := false
var wave_start_label_growing := false
var wave_start_label_acceleration := 200.0
var wave_start_label_speed := 0.0
var wave_start_label_ease_time := 1.0
var wave_start_label_ease_progress := 0.0
func set_energy_visible(value):
@ -35,29 +35,30 @@ func set_offhand_energy_visible(value):
offhand_energy_bar.set_visible(value)
func ease_in_out_quart(x : float) -> float:
return 8.0 * x * x * x * x if x < 0.5 else 1 - pow(-2.0 * x + 2.0, 4) / 2.0
func _process(delta: float) -> void:
fps_label.text = "FPS: " + str(Engine.get_frames_per_second())
wave_start_label.text = "Press [" + Data.player_keymap.ready.as_text_key_label() + "] to start wave"
if wave_start_label_growing:
wave_start_label.set_visible(true)
wave_start_label_speed += wave_start_label_acceleration * delta
wave_start_label.offset_left -= wave_start_label_speed * delta
wave_start_label.offset_right += wave_start_label_speed * delta
if wave_start_label.offset_left <= -300:
wave_start_label.offset_left = -300
wave_start_label.offset_right = 300
wave_start_label_growing = false
wave_start_label_speed = 0.0
if wave_start_label_shrinking:
wave_start_label_speed += wave_start_label_acceleration * delta
wave_start_label.offset_left += wave_start_label_speed * delta
wave_start_label.offset_right -= wave_start_label_speed * delta
if wave_start_label.offset_left >= 0:
wave_start_label.set_visible(false)
wave_start_label.offset_left = 0
wave_start_label.offset_right = 0
wave_start_label_shrinking = false
wave_start_label_speed = 0.0
if wave_start_label_growing or wave_start_label_shrinking:
wave_start_label_ease_progress += delta
if wave_start_label_growing:
wave_start_label.set_visible(true)
wave_start_label.offset_left = lerp(0.0, -300.0, ease_in_out_quart(wave_start_label_ease_progress / wave_start_label_ease_time))
wave_start_label.offset_right = lerp(0.0, 300.0, ease_in_out_quart(wave_start_label_ease_progress / wave_start_label_ease_time))
if wave_start_label_ease_progress >= wave_start_label_ease_time:
wave_start_label_growing = false
wave_start_label_ease_progress = 0.0
elif wave_start_label_shrinking:
wave_start_label.offset_left = lerp(-300.0, 0.0, ease_in_out_quart(wave_start_label_ease_progress / wave_start_label_ease_time))
wave_start_label.offset_right = lerp(300.0, 0.0, ease_in_out_quart(wave_start_label_ease_progress / wave_start_label_ease_time))
if wave_start_label_ease_progress >= wave_start_label_ease_time:
wave_start_label.set_visible(false)
wave_start_label_shrinking = false
wave_start_label_ease_progress = 0.0
func grow_wave_start_label():