fixed the parity between air and land enemies. +added a lot of new cards
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[gd_resource type="Resource" script_class="Card" load_steps=3 format=3 uid="uid://0p0i7m5ciwtq"]
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[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_hj6hq"]
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[ext_resource type="Texture2D" uid="uid://ca4lwwd3e0y73" path="res://Assets/TextureAtlases/g_assault.tres" id="2_irvam"]
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[resource]
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script = ExtResource("1_hj6hq")
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title = "Damage Enhancer"
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rarity = 2
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faction = 0
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sprite = ExtResource("2_irvam")
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