fixed the parity between air and land enemies. +added a lot of new cards
This commit is contained in:
19
PCs/Universal/ClassCards/Fireball/card_fireball.tres
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19
PCs/Universal/ClassCards/Fireball/card_fireball.tres
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[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://b1gd7d12pr52k"]
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[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_opk1n"]
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[ext_resource type="Texture2D" uid="uid://ca4lwwd3e0y73" path="res://Assets/TextureAtlases/g_assault.tres" id="2_51tvo"]
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[ext_resource type="Resource" uid="uid://b8a635kajtq6" path="res://Resources/TurretStats/fireball.tres" id="3_8w2yo"]
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[ext_resource type="PackedScene" uid="uid://dr2bmfj8fquxr" path="res://PCs/Universal/ClassCards/Fireball/tower_fireball.tscn" id="4_cxojl"]
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[ext_resource type="PackedScene" uid="uid://cxlr31wydvroj" path="res://PCs/Universal/ClassCards/Fireball/weapon_fireball.tscn" id="5_47hbf"]
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[ext_resource type="Resource" uid="uid://c473xvhm2g6m0" path="res://Resources/WeaponStats/fireball.tres" id="6_05wvy"]
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[resource]
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script = ExtResource("1_opk1n")
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title = "Fireball"
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rarity = 3
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faction = 0
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sprite = ExtResource("2_51tvo")
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turret = ExtResource("4_cxojl")
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weapon = ExtResource("5_47hbf")
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weapon_stats = ExtResource("6_05wvy")
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tower_stats = ExtResource("3_8w2yo")
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32
PCs/Universal/ClassCards/Fireball/fireball.gd
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32
PCs/Universal/ClassCards/Fireball/fireball.gd
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extends RigidBody3D
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class_name Fireball
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@export var explosion_range := 6.0
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var acceleration := 15.0
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var direction
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var status_stats : StatusStats
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var lifetime := 15.0
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var time_alive := 0.0
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func _process(delta: float) -> void:
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time_alive += delta
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if time_alive >= lifetime:
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explode()
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func _physics_process(_delta: float) -> void:
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apply_central_force(direction * acceleration)
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func _on_body_entered(_body: Node) -> void:
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explode()
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func explode():
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for enemy in get_tree().get_nodes_in_group("Enemies"):
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if global_position.distance_to(enemy.global_position) <= explosion_range:
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var status = StatusOnFire.new()
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status.stats = status_stats
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enemy.status_manager.add_effect(status)
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queue_free()
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30
PCs/Universal/ClassCards/Fireball/fireball.tscn
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30
PCs/Universal/ClassCards/Fireball/fireball.tscn
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[gd_scene load_steps=5 format=3 uid="uid://dyglfv8lh2rbg"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Fireball/fireball.gd" id="1_a3evl"]
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[ext_resource type="Texture2D" uid="uid://b54d5dc4jmlau" path="res://Assets/Textures/bomb.png" id="2_h8lqn"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_whkhx"]
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bounce = 0.6
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[sub_resource type="SphereShape3D" id="SphereShape3D_mi0in"]
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radius = 0.2
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[node name="RigidBody3D" type="RigidBody3D"]
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collision_layer = 0
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collision_mask = 5
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physics_material_override = SubResource("PhysicsMaterial_whkhx")
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gravity_scale = 0.0
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max_contacts_reported = 1
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contact_monitor = true
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script = ExtResource("1_a3evl")
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[node name="Node3D" type="Sprite3D" parent="."]
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transform = Transform3D(1.4, 0, 0, 0, 1.4, 0, 0, 0, 1.4, 0, 0, 0)
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billboard = 1
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texture_filter = 0
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texture = ExtResource("2_h8lqn")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_mi0in")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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13
PCs/Universal/ClassCards/Fireball/fireballtower.gd
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13
PCs/Universal/ClassCards/Fireball/fireballtower.gd
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extends Tower
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class_name FireballTower
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@export var fireball_scene : PackedScene
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@export var status_stats : StatusStats
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func shoot():
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var fireball = fireball_scene.instantiate() as Fireball
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fireball.position = model.global_position
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fireball.status_stats = status_stats
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get_tree().root.add_child(fireball)
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fireball.direction = -model.global_transform.basis.z
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16
PCs/Universal/ClassCards/Fireball/fireballweapon.gd
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16
PCs/Universal/ClassCards/Fireball/fireballweapon.gd
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extends Weapon
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class_name FireballWeapon
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@export var fireball_scene : PackedScene
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@export var status_stats : StatusStats
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func shoot():
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if other_cooldown <= 0 and stats != null:
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other_cooldown = cooldown
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$AnimationPlayer.play("shoot")
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var fireball = fireball_scene.instantiate() as Fireball
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fireball.position = $RayCast3D.global_position
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fireball.status_stats = status_stats
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get_tree().root.add_child(fireball)
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fireball.direction = -global_transform.basis.z
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41
PCs/Universal/ClassCards/Fireball/tower_fireball.tscn
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41
PCs/Universal/ClassCards/Fireball/tower_fireball.tscn
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[gd_scene load_steps=6 format=3 uid="uid://dr2bmfj8fquxr"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Fireball/fireballtower.gd" id="1_076bl"]
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[ext_resource type="PackedScene" uid="uid://dyglfv8lh2rbg" path="res://PCs/Universal/ClassCards/Fireball/fireball.tscn" id="2_0kqdt"]
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[ext_resource type="Resource" uid="uid://dbanx8taicddm" path="res://Resources/StatusEffects/on_fire.tres" id="3_88y8d"]
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[ext_resource type="Resource" uid="uid://b8a635kajtq6" path="res://Resources/TurretStats/fireball.tres" id="4_cd3q3"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fouf8"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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albedo_color = Color(0.686275, 0, 0, 0.278431)
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[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model", "range_sphere", "minimap_range_sphere")]
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script = ExtResource("1_076bl")
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fireball_scene = ExtResource("2_0kqdt")
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status_stats = ExtResource("3_88y8d")
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stats = ExtResource("4_cd3q3")
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model = NodePath("Model")
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range_sphere = NodePath("Model/CSGSphere3D")
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minimap_range_sphere = NodePath("Model/CSGSphere3D2")
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[node name="Model" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.97939, 0)
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[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
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[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.486166)
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size = Vector3(1.10238, 1.08881, 1.04243)
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[node name="CSGSphere3D" type="CSGSphere3D" parent="Model"]
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visible = false
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radius = 7.5
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material = SubResource("StandardMaterial3D_fouf8")
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[node name="CSGSphere3D2" type="CSGSphere3D" parent="Model"]
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visible = false
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layers = 4
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radius = 7.5
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material = SubResource("StandardMaterial3D_fouf8")
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79
PCs/Universal/ClassCards/Fireball/weapon_fireball.tscn
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79
PCs/Universal/ClassCards/Fireball/weapon_fireball.tscn
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[gd_scene load_steps=10 format=3 uid="uid://cxlr31wydvroj"]
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[ext_resource type="Texture2D" uid="uid://clr6kfyci5jqb" path="res://Assets/TextureAtlases/g_rocket_launcher.tres" id="1_jmfbt"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Fireball/fireballweapon.gd" id="2_rmmdm"]
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[ext_resource type="PackedScene" uid="uid://dyglfv8lh2rbg" path="res://PCs/Universal/ClassCards/Fireball/fireball.tscn" id="3_xtqoc"]
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[ext_resource type="Resource" uid="uid://dbanx8taicddm" path="res://Resources/StatusEffects/on_fire.tres" id="4_a0kl2"]
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[ext_resource type="Resource" uid="uid://c473xvhm2g6m0" path="res://Resources/WeaponStats/fireball.tres" id="5_n36an"]
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[ext_resource type="Texture2D" uid="uid://bgeu8dnqaxq7v" path="res://Assets/TextureAtlases/target_list.tres" id="6_bpghv"]
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[sub_resource type="Animation" id="Animation_n8b32"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture:region")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Rect2(0, 0, 64, 64)]
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}
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[sub_resource type="Animation" id="Animation_g0h8q"]
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resource_name = "shoot"
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length = 0.15
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture:region")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.15),
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"transitions": PackedFloat32Array(0, 0),
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"update": 0,
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"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
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_data = {
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"RESET": SubResource("Animation_n8b32"),
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"shoot": SubResource("Animation_g0h8q")
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}
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[node name="Weapon" type="Sprite3D"]
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layers = 2
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billboard = 1
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texture_filter = 0
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texture = ExtResource("1_jmfbt")
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script = ExtResource("2_rmmdm")
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fireball_scene = ExtResource("3_xtqoc")
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status_stats = ExtResource("4_a0kl2")
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stats = ExtResource("5_n36an")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_ntl6p")
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}
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[node name="RayCast3D" type="RayCast3D" parent="."]
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collision_mask = 4
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[node name="TextureRect" type="TextureRect" parent="."]
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visible = false
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texture_filter = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -20.0
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offset_right = 20.0
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offset_bottom = 20.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("6_bpghv")
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Block a user