fixed the parity between air and land enemies. +added a lot of new cards

This commit is contained in:
2023-11-11 19:03:01 +11:00
parent afc0a19b36
commit b0f8a37f60
99 changed files with 1795 additions and 188 deletions

View File

@ -1,15 +1,19 @@
[gd_resource type="Resource" script_class="Card" load_steps=5 format=3 uid="uid://1xke2uy2vfuf"]
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://1xke2uy2vfuf"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_xmwih"]
[ext_resource type="Resource" uid="uid://5ywipj3632u8" path="res://Resources/TurretStats/flametower.tres" id="2_80w0f"]
[ext_resource type="Texture2D" uid="uid://jmxhiwsiw1f5" path="res://Assets/TextureAtlases/g_glue_gun.tres" id="2_ukaax"]
[ext_resource type="PackedScene" uid="uid://dvqk2lysu02gf" path="res://PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.tscn" id="3_yfmjg"]
[ext_resource type="Resource" uid="uid://c4ihsd13o1esd" path="res://Resources/WeaponStats/flamethrower.tres" id="4_rdoaa"]
[ext_resource type="PackedScene" uid="uid://cprppqfd2wf6s" path="res://PCs/Universal/ClassCards/Flamethrower/weapon_flamethrower.tscn" id="5_6v5br"]
[resource]
script = ExtResource("1_xmwih")
title = "Flamethrower"
rarity = 3
rarity = 2
faction = 0
sprite = ExtResource("2_ukaax")
turret = ExtResource("3_yfmjg")
weapon = ExtResource("5_6v5br")
weapon_stats = ExtResource("4_rdoaa")
tower_stats = ExtResource("2_80w0f")

View File

@ -17,12 +17,9 @@ func _process(delta: float) -> void:
func shoot():
for index in shapecast.get_collision_count():
var target = shapecast.get_collider(index) as CharacterBody3D
#TODO: its shit the way the enemy and status have to know about each other
var status = StatusOnFire.new()
status.affected = target.get_parent()
status.stats = status_stats
target.get_parent().status_manager.add_effect(status)
target.get_parent().add_child(status)
target.status_manager.add_effect(status)
func aim():

View File

@ -5,9 +5,9 @@
[sub_resource type="Gradient" id="Gradient_kkqms"]
offsets = PackedFloat32Array(0.00591716, 1)
colors = PackedColorArray(0.898039, 0.447059, 0, 1, 1, 0, 0, 1)
colors = PackedColorArray(0.898039, 0.447059, 0, 1, 1, 0, 0, 0.34902)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_gpquw"]
[sub_resource type="GradientTexture1D" id="GradientTexture1D_4cwgw"]
gradient = SubResource("Gradient_kkqms")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2nhns"]
@ -18,13 +18,14 @@ initial_velocity_min = 5.0
initial_velocity_max = 5.0
damping_min = 4.464
damping_max = 4.464
color_ramp = SubResource("GradientTexture1D_gpquw")
color_ramp = SubResource("GradientTexture1D_4cwgw")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2yd7w"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ycjd1"]
transparency = 1
vertex_color_use_as_albedo = true
[sub_resource type="BoxMesh" id="BoxMesh_q83y7"]
material = SubResource("StandardMaterial3D_2yd7w")
material = SubResource("StandardMaterial3D_ycjd1")
size = Vector3(0.3, 0.3, 0.3)
[sub_resource type="BoxShape3D" id="BoxShape3D_vck5q"]
@ -49,15 +50,15 @@ minimap_range_sphere = NodePath("Model/CSGSphere3D2")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.569646, 0)
size = Vector3(1, 1.78698, 1)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.968366, 0)
size = Vector3(1, 1.25244, 1)
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00567371, -0.274218, -0.514041)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00567371, -0.780982, -0.514041)
size = Vector3(0.481654, 0.427749, 1.38438)
[node name="Node3D" type="Node3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, -0.301084, -1.2154)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, -0.807848, -1.2154)
[node name="GPUParticles3D" type="GPUParticles3D" parent="Model/Node3D"]
amount = 48

View File

@ -0,0 +1,30 @@
extends Weapon
@export var shapecast : ShapeCast3D
@export var particlesystem : GPUParticles3D
@export var status_stats : StatusStats
func _ready() -> void:
cooldown = 1.0 / stats.fire_rate
func set_raycast_origin(node):
pass
func shoot():
if other_cooldown <= 0 and stats != null:
other_cooldown = cooldown
particlesystem.emitting = true
$AnimationPlayer.play("shoot")
for index in shapecast.get_collision_count():
var target = shapecast.get_collider(index) as CharacterBody3D
var status = StatusOnFire.new()
status.stats = status_stats
target.status_manager.add_effect(status)
func release_trigger():
trigger_held = false
particlesystem.emitting = false

View File

@ -0,0 +1,100 @@
[gd_scene load_steps=14 format=3 uid="uid://cprppqfd2wf6s"]
[ext_resource type="Texture2D" uid="uid://jmxhiwsiw1f5" path="res://Assets/TextureAtlases/g_glue_gun.tres" id="1_kpb2q"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Flamethrower/weapon_flamethrower.gd" id="2_18t5l"]
[ext_resource type="Resource" uid="uid://dbanx8taicddm" path="res://Resources/StatusEffects/on_fire.tres" id="3_2sa8l"]
[ext_resource type="Resource" uid="uid://c4ihsd13o1esd" path="res://Resources/WeaponStats/flamethrower.tres" id="4_ih15j"]
[sub_resource type="Animation" id="Animation_n8b32"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(0, 0, 64, 64)]
}
[sub_resource type="Animation" id="Animation_g0h8q"]
resource_name = "shoot"
length = 0.15
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.15),
"transitions": PackedFloat32Array(0, 0),
"update": 0,
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
_data = {
"RESET": SubResource("Animation_n8b32"),
"shoot": SubResource("Animation_g0h8q")
}
[sub_resource type="BoxShape3D" id="BoxShape3D_q7gll"]
size = Vector3(3, 3, 4)
[sub_resource type="Gradient" id="Gradient_nneoo"]
offsets = PackedFloat32Array(0.00591716, 1)
colors = PackedColorArray(0.898039, 0.447059, 0, 1, 1, 0, 0, 0.34902)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_gpquw"]
gradient = SubResource("Gradient_nneoo")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_cp5dw"]
direction = Vector3(0, 1, 0)
spread = 20.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 5.0
initial_velocity_max = 5.0
damping_min = 1.9
damping_max = 1.9
color_ramp = SubResource("GradientTexture1D_gpquw")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2yd7w"]
transparency = 1
vertex_color_use_as_albedo = true
[sub_resource type="BoxMesh" id="BoxMesh_ggcx2"]
material = SubResource("StandardMaterial3D_2yd7w")
size = Vector3(0.3, 0.3, 0.3)
[node name="Weapon" type="Sprite3D" node_paths=PackedStringArray("shapecast", "particlesystem")]
layers = 2
billboard = 1
texture_filter = 0
texture = ExtResource("1_kpb2q")
script = ExtResource("2_18t5l")
shapecast = NodePath("ShapeCast3D")
particlesystem = NodePath("GPUParticles3D")
status_stats = ExtResource("3_2sa8l")
stats = ExtResource("4_ih15j")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ntl6p")
}
[node name="ShapeCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(0.975695, 0, 0.219131, 0, 1, 0, -0.219131, 0, 0.975695, 0, 0, 0)
shape = SubResource("BoxShape3D_q7gll")
target_position = Vector3(0, 0, -2)
collision_mask = 4
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
transform = Transform3D(0.975695, -0.219131, -9.57852e-09, 0, -4.37114e-08, 1, -0.219131, -0.975695, -4.2649e-08, 0, 0, 0)
amount = 32
visibility_aabb = AABB(-2.2922, -3.14731, -1.92995, 4.5844, 6.29461, 3.85991)
process_material = SubResource("ParticleProcessMaterial_cp5dw")
draw_pass_1 = SubResource("BoxMesh_ggcx2")