fixed the parity between air and land enemies. +added a lot of new cards

This commit is contained in:
2023-11-11 19:03:01 +11:00
parent afc0a19b36
commit b0f8a37f60
99 changed files with 1795 additions and 188 deletions

View File

@ -10,7 +10,7 @@
[resource]
script = ExtResource("1_4m1rh")
title = "Glue Gun"
rarity = 3
rarity = 1
faction = 0
sprite = ExtResource("2_xsq3l")
turret = ExtResource("4_1nhoo")

View File

@ -7,6 +7,4 @@ class_name StickyTower
func shoot():
var status = StatusSticky.new()
status.stats = status_stats
status.affected = targeted_enemy
status.affected.status_manager.add_effect(status)
targeted_enemy.add_child(status)
targeted_enemy.status_manager.add_effect(status)

View File

@ -14,6 +14,4 @@ func shoot():
if target_hitbox is Hitbox:
var status = StatusSticky.new()
status.stats = status_stats
status.affected = target.get_parent()
status.affected.status_manager.add_effect(status)
target.add_child(status)
target.status_manager.add_effect(status)

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=7 format=3 uid="uid://d24q8j53oiyd4"]
[gd_scene load_steps=8 format=3 uid="uid://d24q8j53oiyd4"]
[ext_resource type="Texture2D" uid="uid://jmxhiwsiw1f5" path="res://Assets/TextureAtlases/g_glue_gun.tres" id="1_pl6t8"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Sniper/scopedweapon.gd" id="2_8m6e6"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/GlueLauncher/stickyweapon.gd" id="2_dnhqb"]
[ext_resource type="Resource" uid="uid://d0643gfp52x3s" path="res://Resources/StatusEffects/sticky.tres" id="3_4t7ku"]
[ext_resource type="Resource" uid="uid://dnucn65m12dmq" path="res://Resources/WeaponStats/glue.tres" id="3_li2dn"]
[sub_resource type="Animation" id="Animation_n8b32"]
@ -46,7 +47,8 @@ layers = 2
billboard = 1
texture_filter = 0
texture = ExtResource("1_pl6t8")
script = ExtResource("2_8m6e6")
script = ExtResource("2_dnhqb")
status_stats = ExtResource("3_4t7ku")
stats = ExtResource("3_li2dn")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]