fixed the parity between air and land enemies. +added a lot of new cards

This commit is contained in:
2023-11-11 19:03:01 +11:00
parent afc0a19b36
commit b0f8a37f60
99 changed files with 1795 additions and 188 deletions

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[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://dra640am6ykri"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_7065k"]
[ext_resource type="Texture2D" uid="uid://ca4lwwd3e0y73" path="res://Assets/TextureAtlases/g_assault.tres" id="2_8hvde"]
[ext_resource type="Resource" uid="uid://baa8sauri4218" path="res://Resources/TurretStats/reactor.tres" id="3_ikj6b"]
[ext_resource type="PackedScene" uid="uid://byglhh0etuy6" path="res://PCs/Universal/ClassCards/Reactor/tower_reactor.tscn" id="4_y3lkh"]
[ext_resource type="PackedScene" uid="uid://cpe3b700kwj48" path="res://PCs/Universal/ClassCards/Reactor/weapon_reactor.tscn" id="5_atmmn"]
[ext_resource type="Resource" uid="uid://b5eakeawu3gle" path="res://Resources/WeaponStats/reactor.tres" id="5_erecn"]
[resource]
script = ExtResource("1_7065k")
title = "Reactor"
rarity = 4
faction = 0
sprite = ExtResource("2_8hvde")
turret = ExtResource("4_y3lkh")
weapon = ExtResource("5_atmmn")
weapon_stats = ExtResource("5_erecn")
tower_stats = ExtResource("3_ikj6b")

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extends Tower
class_name ReactorTower
@export var status_stats : StatusStats
@export var particlesystem : GPUParticles3D
func aim():
pass
func shoot():
for enemy in get_tree().get_nodes_in_group("Enemies"):
if global_position.distance_to(enemy.global_position) <= stats.fire_range:
var status = StatusRadioactive.new()
status.stats = status_stats
enemy.status_manager.add_effect(status)

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extends Weapon
@export var shapecast : ShapeCast3D
@export var particlesystem : GPUParticles3D
@export var status_stats : StatusStats
func _ready() -> void:
cooldown = 1.0 / stats.fire_rate
func set_raycast_origin(node):
pass
func shoot():
if other_cooldown <= 0 and stats != null:
other_cooldown = cooldown
particlesystem.emitting = true
$AnimationPlayer.play("shoot")
for index in shapecast.get_collision_count():
var target = shapecast.get_collider(index) as CharacterBody3D
var status = StatusRadioactive.new()
status.stats = status_stats
target.status_manager.add_effect(status)
func release_trigger():
trigger_held = false
particlesystem.emitting = false

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@ -0,0 +1,72 @@
[gd_scene load_steps=10 format=3 uid="uid://byglhh0etuy6"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Reactor/reactortower.gd" id="1_rb733"]
[ext_resource type="Resource" uid="uid://dxlisoas4xlmo" path="res://Resources/StatusEffects/radioactive.tres" id="2_vyodb"]
[ext_resource type="Resource" uid="uid://baa8sauri4218" path="res://Resources/TurretStats/reactor.tres" id="3_a6b2i"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_imgrm"]
transparency = 1
cull_mode = 2
shading_mode = 0
albedo_color = Color(0.686275, 0, 0, 0.278431)
[sub_resource type="Gradient" id="Gradient_kkqms"]
colors = PackedColorArray(0.376471, 0.976471, 0, 0.435294, 0.127613, 0.391512, 0, 0.870588)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_4cwgw"]
gradient = SubResource("Gradient_kkqms")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2nhns"]
emission_shape = 6
emission_ring_axis = Vector3(0, 1, 0)
emission_ring_height = 0.5
emission_ring_radius = 20.0
emission_ring_inner_radius = 0.0
gravity = Vector3(0, 1, 0)
color_ramp = SubResource("GradientTexture1D_4cwgw")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ycjd1"]
transparency = 1
vertex_color_use_as_albedo = true
[sub_resource type="BoxMesh" id="BoxMesh_q83y7"]
material = SubResource("StandardMaterial3D_ycjd1")
size = Vector3(0.3, 0.3, 0.3)
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("particlesystem", "model", "range_sphere", "minimap_range_sphere")]
script = ExtResource("1_rb733")
status_stats = ExtResource("2_vyodb")
particlesystem = NodePath("Model/GPUParticles3D")
stats = ExtResource("3_a6b2i")
model = NodePath("Model")
range_sphere = NodePath("Model/CSGSphere3D")
minimap_range_sphere = NodePath("Model/CSGSphere3D2")
[node name="Model" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.968366, 0)
size = Vector3(1, 1.25244, 1)
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.426601, 0)
size = Vector3(0.661144, 1.25244, 0.721315)
[node name="CSGSphere3D" type="CSGSphere3D" parent="Model"]
visible = false
radius = 7.5
material = SubResource("StandardMaterial3D_imgrm")
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Model"]
visible = false
layers = 4
radius = 7.5
material = SubResource("StandardMaterial3D_imgrm")
[node name="GPUParticles3D" type="GPUParticles3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
amount = 12
visibility_aabb = AABB(-110.773, -4, -105.31, 221.547, 8, 210.62)
process_material = SubResource("ParticleProcessMaterial_2nhns")
draw_pass_1 = SubResource("BoxMesh_q83y7")

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@ -0,0 +1,99 @@
[gd_scene load_steps=14 format=3 uid="uid://cpe3b700kwj48"]
[ext_resource type="Texture2D" uid="uid://jmxhiwsiw1f5" path="res://Assets/TextureAtlases/g_glue_gun.tres" id="1_lmai4"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Reactor/reactorweapon.gd" id="2_mpd2q"]
[ext_resource type="Resource" uid="uid://dxlisoas4xlmo" path="res://Resources/StatusEffects/radioactive.tres" id="3_x464r"]
[ext_resource type="Resource" uid="uid://b5eakeawu3gle" path="res://Resources/WeaponStats/reactor.tres" id="4_lclha"]
[sub_resource type="Animation" id="Animation_n8b32"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(0, 0, 64, 64)]
}
[sub_resource type="Animation" id="Animation_g0h8q"]
resource_name = "shoot"
length = 0.15
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.15),
"transitions": PackedFloat32Array(0, 0),
"update": 0,
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
_data = {
"RESET": SubResource("Animation_n8b32"),
"shoot": SubResource("Animation_g0h8q")
}
[sub_resource type="BoxShape3D" id="BoxShape3D_q7gll"]
size = Vector3(3, 3, 4)
[sub_resource type="Gradient" id="Gradient_kkqms"]
colors = PackedColorArray(0.376471, 0.976471, 0, 0.435294, 0.127613, 0.391512, 0, 0.870588)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_gpquw"]
gradient = SubResource("Gradient_kkqms")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_cp5dw"]
direction = Vector3(0, 1, 0)
spread = 20.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 5.0
initial_velocity_max = 5.0
damping_min = 1.9
damping_max = 1.9
color_ramp = SubResource("GradientTexture1D_gpquw")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2yd7w"]
transparency = 1
vertex_color_use_as_albedo = true
[sub_resource type="BoxMesh" id="BoxMesh_ggcx2"]
material = SubResource("StandardMaterial3D_2yd7w")
size = Vector3(0.3, 0.3, 0.3)
[node name="Weapon" type="Sprite3D" node_paths=PackedStringArray("shapecast", "particlesystem")]
layers = 2
billboard = 1
texture_filter = 0
texture = ExtResource("1_lmai4")
script = ExtResource("2_mpd2q")
shapecast = NodePath("ShapeCast3D")
particlesystem = NodePath("GPUParticles3D")
status_stats = ExtResource("3_x464r")
stats = ExtResource("4_lclha")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ntl6p")
}
[node name="ShapeCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(0.975695, 0, 0.219131, 0, 1, 0, -0.219131, 0, 0.975695, 0, 0, 0)
shape = SubResource("BoxShape3D_q7gll")
target_position = Vector3(0, 0, -2)
collision_mask = 4
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
transform = Transform3D(0.975695, -0.219131, -9.57852e-09, 0, -4.37114e-08, 1, -0.219131, -0.975695, -4.2649e-08, 0, 0, 0)
amount = 32
visibility_aabb = AABB(-2.2922, -3.14731, -1.92995, 4.5844, 6.29461, 3.85991)
process_material = SubResource("ParticleProcessMaterial_cp5dw")
draw_pass_1 = SubResource("BoxMesh_ggcx2")