fixed the parity between air and land enemies. +added a lot of new cards
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13
Resources/StatusEffects/poisoned.tres
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13
Resources/StatusEffects/poisoned.tres
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[gd_resource type="Resource" script_class="StatusStats" load_steps=3 format=3 uid="uid://cbskijhnnj3kw"]
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[ext_resource type="Texture2D" uid="uid://cqah4a2pp40jt" path="res://Assets/Textures/poison.png" id="1_730i6"]
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[ext_resource type="Script" path="res://Scripts/Resources/status_stats.gd" id="1_e1nii"]
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[resource]
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script = ExtResource("1_e1nii")
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name = "Poisoned"
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max_stacks = 0
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proc_cd = 0.5
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duration = 5.0
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potency = 1.0
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icon = ExtResource("1_730i6")
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