fixed the parity between air and land enemies. +added a lot of new cards
This commit is contained in:
10
Resources/TurretStats/blowdart.tres
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10
Resources/TurretStats/blowdart.tres
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[gd_resource type="Resource" script_class="TowerStats" load_steps=2 format=3 uid="uid://by1gyra5a4aks"]
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[ext_resource type="Script" path="res://Scripts/Resources/TowerStats.gd" id="1_cofk4"]
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[resource]
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script = ExtResource("1_cofk4")
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can_target = 3
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damage = 10.0
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fire_range = 20.0
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fire_rate = 1.0
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10
Resources/TurretStats/fireball.tres
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10
Resources/TurretStats/fireball.tres
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[gd_resource type="Resource" script_class="TowerStats" load_steps=2 format=3 uid="uid://b8a635kajtq6"]
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[ext_resource type="Script" path="res://Scripts/Resources/TowerStats.gd" id="1_3jfph"]
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[resource]
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script = ExtResource("1_3jfph")
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can_target = 3
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damage = 10.0
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fire_range = 20.0
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fire_rate = 1.0
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10
Resources/TurretStats/icicle.tres
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10
Resources/TurretStats/icicle.tres
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[gd_resource type="Resource" script_class="TowerStats" load_steps=2 format=3 uid="uid://cdmkajdgfpk6h"]
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[ext_resource type="Script" path="res://Scripts/Resources/TowerStats.gd" id="1_sxyf1"]
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[resource]
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script = ExtResource("1_sxyf1")
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can_target = 3
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damage = 10.0
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fire_range = 20.0
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fire_rate = 1.0
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10
Resources/TurretStats/reactor.tres
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10
Resources/TurretStats/reactor.tres
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[gd_resource type="Resource" script_class="TowerStats" load_steps=2 format=3 uid="uid://baa8sauri4218"]
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[ext_resource type="Script" path="res://Scripts/Resources/TowerStats.gd" id="1_uugt6"]
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[resource]
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script = ExtResource("1_uugt6")
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can_target = 1
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damage = 10.0
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fire_range = 20.0
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fire_rate = 1.0
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10
Resources/TurretStats/refridgerator.tres
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10
Resources/TurretStats/refridgerator.tres
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[gd_resource type="Resource" script_class="TowerStats" load_steps=2 format=3 uid="uid://ugpxwdjfvssu"]
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[ext_resource type="Script" path="res://Scripts/Resources/TowerStats.gd" id="1_71ewu"]
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[resource]
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script = ExtResource("1_71ewu")
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can_target = 1
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damage = 10.0
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fire_range = 4.0
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fire_rate = 2.0
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