fixed the parity between air and land enemies. +added a lot of new cards
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@ -14,10 +14,10 @@ enum TargetType {LAND = 1, AIR = 2, BOTH = 3}
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enum EnemyType {LAND = 1, AIR = 2}
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enum Rarity {COMMON, UNCOMMON, RARE, EPIC, LEGENDARY}
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var rarity_weights = {
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"COMMON" = 100,
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"UNCOMMON" = 60,
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"RARE" = 20,
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"EPIC" = 8,
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"COMMON" = 50,
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"UNCOMMON" = 30,
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"RARE" = 10,
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"EPIC" = 4,
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"LEGENDARY" = 1
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}
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@ -38,6 +38,12 @@ func _ready() -> void:
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cards.append(preload("res://PCs/Universal/ClassCards/Gatling/card_gatling.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/GlueLauncher/card_glue_launcher.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Blowdart/card_blowdart.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Fireball/card_fireball.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Icicle/card_icicle.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Reactor/card_reactor.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Refridgerator/card_refridgerator.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_fast.tres"))
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