fixed the parity between air and land enemies. +added a lot of new cards
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6
Scripts/enemy_goal.gd
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6
Scripts/enemy_goal.gd
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@ -0,0 +1,6 @@
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extends Node3D
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func _on_area_3d_body_entered(body: Node3D) -> void:
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if body is EnemyController:
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body.goal_entered()
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