fixed the parity between air and land enemies. +added a lot of new cards
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@ -1,7 +1,6 @@
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[gd_scene load_steps=12 format=3 uid="uid://bjo2q6vca5qlv"]
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[ext_resource type="Script" path="res://Worlds/GreenPlanet/Enemies/air_enemy_controller.gd" id="1_lyo1o"]
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[ext_resource type="Resource" uid="uid://dsgkwh3opyqtx" path="res://Worlds/GreenPlanet/Enemies/airenemy.tres" id="2_6qx4a"]
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[ext_resource type="Script" path="res://Worlds/GreenPlanet/Enemies/enemy_controller.gd" id="1_m83kr"]
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[ext_resource type="Script" path="res://Scripts/health.gd" id="3_wiose"]
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[ext_resource type="PackedScene" uid="uid://cqtew0t8sttpm" path="res://Scenes/damage_particle.tscn" id="4_mhq3m"]
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[ext_resource type="Script" path="res://Scripts/hitbox.gd" id="5_433ie"]
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@ -9,19 +8,21 @@
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[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="8_77uyi"]
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[ext_resource type="Script" path="res://Scripts/StatusEffector.gd" id="9_7hati"]
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[ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="9_7yfyh"]
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[ext_resource type="Script" path="res://Scripts/beelining_controller.gd" id="9_cx8mv"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_ss5ir"]
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viewport_path = NodePath("SubViewport")
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[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager") groups=["Enemies"]]
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[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health") groups=["Enemies"]]
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collision_layer = 4
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collision_mask = 3
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motion_mode = 1
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script = ExtResource("1_lyo1o")
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stats = ExtResource("2_6qx4a")
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script = ExtResource("1_m83kr")
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status_manager = NodePath("StatusEffector")
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movement_controller = NodePath("BeeliningController")
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health = NodePath("Health")
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[node name="Health" type="Node" parent="."]
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script = ExtResource("3_wiose")
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@ -32,7 +33,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.527022, 0)
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shape = SubResource("SphereShape3D_21dgw")
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script = ExtResource("5_433ie")
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[node name="Sprite3D3" type="Sprite3D" parent="."]
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[node name="DirectionSprite" type="Sprite3D" parent="."]
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transform = Transform3D(1.56, 0, 0, 0, 1.56, 0, 0, 0, 1.56, 0, 0.546419, 0)
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billboard = 1
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texture_filter = 0
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@ -51,9 +52,10 @@ layers = 4
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texture_filter = 0
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texture = ExtResource("9_7yfyh")
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[node name="StatusEffector" type="Node3D" parent="." node_paths=PackedStringArray("hbox")]
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[node name="StatusEffector" type="Node3D" parent="." node_paths=PackedStringArray("hbox", "enemy")]
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script = ExtResource("9_7hati")
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hbox = NodePath("../SubViewport/HBoxContainer")
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enemy = NodePath("..")
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[node name="SubViewport" type="SubViewport" parent="."]
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transparent_bg = true
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@ -80,6 +82,10 @@ fill_mode = 6
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texture_progress = ExtResource("8_77uyi")
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tint_progress = Color(0, 1, 0, 1)
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[node name="BeeliningController" type="Node" parent="." node_paths=PackedStringArray("character")]
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script = ExtResource("9_cx8mv")
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character = NodePath("..")
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[connection signal="health_changed" from="Health" to="." method="_on_health_health_changed"]
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[connection signal="health_depleted" from="Health" to="." method="_on_health_health_depleted"]
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[connection signal="health_depleted" from="Health" to="." method="die"]
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[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]
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