revamped key rebinding system
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@ -10,12 +10,12 @@ var listening_for_key: bool = false
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func _ready() -> void:
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for index: int in Data.keymaps.size():
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var map: PlayerKeymap = Data.keymaps[index]
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var button: Button = Button.new()
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button.text = map.title
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button.pressed.connect(set_keymap.bind(index))
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$HBoxContainer.add_child(button)
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#for index: int in Data.keymaps.size():
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# var map: PlayerKeymap = Data.keymaps[index]
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# var button: Button = Button.new()
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# button.text = map.title
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# button.pressed.connect(set_keymap.bind(index))
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# $HBoxContainer.add_child(button)
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load_keybind_labels()
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@ -34,34 +34,19 @@ func load_keybind_labels() -> void:
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var entry: KeybindEntry = keybind_entry_scene.instantiate() as KeybindEntry
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entry.set_action_name(action)
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if InputMap.action_get_events(action).size() > 0:
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entry.set_primary_bind(InputMap.action_get_events(action)[0])
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if InputMap.action_get_events(action).size() > 1:
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entry.set_secondary_bind(InputMap.action_get_events(action)[1])
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for event: InputEvent in InputMap.action_get_events(action):
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entry.add_bind_button(event)
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keybind_boxes.append(entry)
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entry.primary_bind_pressed.connect(_on_primary_keybind_button_pressed.bind(entry))
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entry.secondary_bind_pressed.connect(_on_secondary_keybind_button_pressed.bind(entry))
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entry.bind_button_pressed.connect(_on_keybind_button_pressed.bind(entry))
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$ScrollContainer/VBoxContainer.add_child(entry)
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func _on_primary_keybind_button_pressed(keybind_entry: KeybindEntry) -> void:
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selected_entry = keybind_entry
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var popup: Control = keybind_popup.instantiate()
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popup.event_detected.connect(change_primary_key)
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func _on_keybind_button_pressed(button: Button, keybind_entry: KeybindEntry) -> void:
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var popup: KeybindPopup = keybind_popup.instantiate()
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popup.event_detected.connect(keybind_entry.set_button_bind.bind(button))
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Game.UILayer.add_child(popup)
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func _on_secondary_keybind_button_pressed(keybind_entry: KeybindEntry) -> void:
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selected_entry = keybind_entry
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var popup: Control = keybind_popup.instantiate()
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popup.event_detected.connect(change_secondary_key)
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Game.UILayer.add_child(popup)
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func change_primary_key(event: InputEvent) -> void:
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Data.player_keymap.set_primary_action_event(selected_entry.action_string, event)
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selected_entry.set_primary_bind(event)
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func change_secondary_key(event: InputEvent) -> void:
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Data.player_keymap.set_secondary_action_event(selected_entry.action_string, event)
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selected_entry.set_secondary_bind(event)
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func save() -> void:
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for entry: KeybindEntry in keybind_boxes:
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Data.keymap_data.add_binding(entry.to_array())
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