fixed recharge acceleration bug and wall placement indicators bug when walls are refunded
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parent
1e3e380b90
commit
c75ba6461a
@ -54,6 +54,7 @@ func release_trigger():
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func shoot():
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animator.play("shoot")
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recharging = false
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recharge_speed = 0.0
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for target in targets:
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networked_spawn_rocket.rpc(get_tree().root.get_path_to(target), multiplayer.get_unique_id())
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targets.clear()
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@ -20,6 +20,7 @@ target_position = Vector3(0, 0, -20)
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collision_mask = 25
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[node name="WallPreview" parent="." instance=ExtResource("2_r3632")]
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visible = false
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[node name="ProgressBar" type="TextureProgressBar" parent="."]
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anchors_preset = 8
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@ -53,7 +53,7 @@ func networked_toggle_point(point_id, caller_id):
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else:
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astar.set_point_disabled(point_id, true)
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find_path()
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disable_path_tower_frames()
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enable_non_path_tower_frames()
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if is_multiplayer_authority() and astar.is_point_disabled(point_id):
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networked_spawn_wall.rpc(astar.get_point_position(point_id), wall_id, caller_id)
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wall_id += 1
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@ -21,7 +21,7 @@ var energy_cost := 1.0
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var recharging := false
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var recharge_speed := 0.0
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var recharge_acceleration = 2.0
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var recharge_max_speed = 20.0
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var recharge_max_speed = 25.0
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func _ready() -> void:
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@ -85,6 +85,7 @@ func shoot():
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animator.play("shoot")
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audio_player.play()
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recharging = false
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recharge_speed = 0.0
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recharge_timer.stop()
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@ -45,30 +45,32 @@ func parse_command(text : String, peer_id : int):
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if x.title == gift_name:
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gift = x
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connected_players_nodes[peer_id].inventory.add(gift)
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if text.substr(1, 2) == "tr":
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elif text.substr(1, 2) == "tr":
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chatbox.append_message("SERVER", Color.TOMATO, "[color=#f7a8b8]t[color=#55cdfc]r[color=#ffffff]a[color=#55cdfc]n[color=#f7a8b8]s [color=#e50000]r[color=#ff8d00]i[color=#ffee00]g[color=#028121]h[color=#004cff]t[color=#760088]s[color=white]!!")
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if text.substr(1, 11) == "random_maze":
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elif text.substr(1, 6) == "length":
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chatbox.append_message("SERVER", Color.TOMATO, str(level.a_star_graph_3d.visualized_path.curve.get_baked_length()))
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elif text.substr(1, 11) == "random_maze":
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level.a_star_graph_3d.build_random_maze(50)
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if text.substr(1, 13) == "random_towers":
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elif text.substr(1, 13) == "random_towers":
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level.a_star_graph_3d.place_random_towers(level.a_star_graph_3d.tower_bases.size() / 3.0)
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if text.substr(1, 11) == "set_endless":
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elif text.substr(1, 11) == "set_endless":
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if is_multiplayer_authority():
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networked_set_endless.rpc(true)
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else:
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chatbox.append_message("SERVER", Color.TOMATO, "Unable to edit gamemode")
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if text.substr(1, 12) == "set_standard":
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elif text.substr(1, 12) == "set_standard":
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if is_multiplayer_authority():
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networked_set_endless.rpc(false)
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else:
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chatbox.append_message("SERVER", Color.TOMATO, "Unable to edit gamemode")
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if text.substr(1, 11) == "spawn_print":
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elif text.substr(1, 11) == "spawn_print":
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level.printer._on_static_body_3d_button_interacted(0)
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if text.substr(1, 10) == "spawn_shop":
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elif text.substr(1, 10) == "spawn_shop":
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level.shop.randomize_cards()
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if text.substr(1, 7) == "prosper":
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elif text.substr(1, 7) == "prosper":
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for id in connected_players_nodes:
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connected_players_nodes[id].currency += 50
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if text.substr(1, 8) == "set_wave":
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elif text.substr(1, 8) == "set_wave":
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if is_multiplayer_authority():
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networked_set_wave.rpc(int(text.substr(10)))
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else:
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