fixed recharge acceleration bug and wall placement indicators bug when walls are refunded
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@ -54,6 +54,7 @@ func release_trigger():
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func shoot():
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animator.play("shoot")
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recharging = false
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recharge_speed = 0.0
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for target in targets:
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networked_spawn_rocket.rpc(get_tree().root.get_path_to(target), multiplayer.get_unique_id())
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targets.clear()
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