fixed recharge acceleration bug and wall placement indicators bug when walls are refunded

This commit is contained in:
2023-12-08 03:27:10 +11:00
parent 1e3e380b90
commit c75ba6461a
5 changed files with 16 additions and 11 deletions

View File

@ -54,6 +54,7 @@ func release_trigger():
func shoot():
animator.play("shoot")
recharging = false
recharge_speed = 0.0
for target in targets:
networked_spawn_rocket.rpc(get_tree().root.get_path_to(target), multiplayer.get_unique_id())
targets.clear()