fixed recharge acceleration bug and wall placement indicators bug when walls are refunded
This commit is contained in:
@ -21,7 +21,7 @@ var energy_cost := 1.0
|
||||
var recharging := false
|
||||
var recharge_speed := 0.0
|
||||
var recharge_acceleration = 2.0
|
||||
var recharge_max_speed = 20.0
|
||||
var recharge_max_speed = 25.0
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@ -85,6 +85,7 @@ func shoot():
|
||||
animator.play("shoot")
|
||||
audio_player.play()
|
||||
recharging = false
|
||||
recharge_speed = 0.0
|
||||
recharge_timer.stop()
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user