moved some files and updated to Godot 4.2.Stable
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@ -22,6 +22,7 @@ meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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@ -29,4 +30,5 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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gltf/naming_version=0
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gltf/embedded_image_handling=1
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