moved some files and updated to Godot 4.2.Stable
This commit is contained in:
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PCs/Universal/ClassCards/Assault/assaultmod.res
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PCs/Universal/ClassCards/Assault/assaultmod.res
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PCs/Universal/ClassCards/Assault/assaultmodel.glb
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PCs/Universal/ClassCards/Assault/assaultmodel.glb
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PCs/Universal/ClassCards/Assault/assaultmodel.glb.import
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PCs/Universal/ClassCards/Assault/assaultmodel.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://ciu2crn0o7htc"
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path="res://.godot/imported/assaultmodel.glb-39d3e32b698edb68608a2a3a7eac476b.scn"
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[deps]
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source_file="res://PCs/Universal/ClassCards/Assault/assaultmodel.glb"
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dest_files=["res://.godot/imported/assaultmodel.glb-39d3e32b698edb68608a2a3a7eac476b.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={
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"meshes": {
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"assaultmodel_Cube": {
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"generate/lightmap_uv": 0,
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"generate/lods": 0,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 60.0,
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"lods/normal_split_angle": 25.0,
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"save_to_file/enabled": false,
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"save_to_file/make_streamable": "",
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"save_to_file/path": "res://assaultmod.res"
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}
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}
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}
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gltf/naming_version=0
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gltf/embedded_image_handling=0
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PCs/Universal/ClassCards/Assault/assaulttex.png
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PCs/Universal/ClassCards/Assault/assaulttex.png
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PCs/Universal/ClassCards/Assault/assaulttex.png.import
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PCs/Universal/ClassCards/Assault/assaulttex.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ndhxw3xc8gxq"
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path="res://.godot/imported/assaulttex.png-dcde99091901ec1a54f5c5608abb8398.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://PCs/Universal/ClassCards/Assault/assaulttex.png"
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dest_files=["res://.godot/imported/assaulttex.png-dcde99091901ec1a54f5c5608abb8398.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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PCs/Universal/ClassCards/Assault/shot1.wav
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PCs/Universal/ClassCards/Assault/shot1.wav
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PCs/Universal/ClassCards/Assault/shot1.wav.import
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PCs/Universal/ClassCards/Assault/shot1.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://chrf1dcq2ujw0"
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path="res://.godot/imported/shot1.wav-bcd27f2460a598197aa7005390fced83.sample"
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[deps]
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source_file="res://PCs/Universal/ClassCards/Assault/shot1.wav"
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dest_files=["res://.godot/imported/shot1.wav-bcd27f2460a598197aa7005390fced83.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -3,7 +3,7 @@
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[ext_resource type="PackedScene" uid="uid://dumiyjlnea4gq" path="res://Scenes/Towers/hitscan_tower.tscn" id="1_uadu5"]
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[ext_resource type="Resource" uid="uid://bdmsiw45xxhiv" path="res://PCs/Universal/ClassCards/Assault/tower_stats.tres" id="2_gg1gn"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Assault/tower_assault.gd" id="2_olbck"]
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[ext_resource type="ArrayMesh" uid="uid://bmejdnnnuroll" path="res://assaultmod.res" id="4_1d5pl"]
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[ext_resource type="ArrayMesh" uid="uid://oxjhqfwlcx5l" path="res://PCs/Universal/ClassCards/Assault/assaultmod.res" id="4_1d5pl"]
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[node name="AssaultTower" instance=ExtResource("1_uadu5")]
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script = ExtResource("2_olbck")
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