moved some files and updated to Godot 4.2.Stable
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@ -27,6 +27,7 @@ signal died
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@export var sprint_zoom_speed := 0.2
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@export var player_name_tag : Label
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@export var weapon_swap_timer : Timer
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@export var ears : AudioListener3D
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var equipped_card : Card
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var offhand_card : Card
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@ -60,6 +61,7 @@ func _ready() -> void:
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sprite.queue_free()
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hand_sprite.texture = hero_class.hand_texture
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player_name_tag.queue_free()
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ears.make_current()
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else:
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camera.set_visible(false)
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gun_camera.set_visible(false)
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