moved some files and updated to Godot 4.2.Stable

This commit is contained in:
2023-11-30 23:37:00 +11:00
parent e18ea532bc
commit dfeddc08e0
104 changed files with 215 additions and 162 deletions

View File

@ -27,6 +27,7 @@ signal died
@export var sprint_zoom_speed := 0.2
@export var player_name_tag : Label
@export var weapon_swap_timer : Timer
@export var ears : AudioListener3D
var equipped_card : Card
var offhand_card : Card
@ -60,6 +61,7 @@ func _ready() -> void:
sprite.queue_free()
hand_sprite.texture = hero_class.hand_texture
player_name_tag.queue_free()
ears.make_current()
else:
camera.set_visible(false)
gun_camera.set_visible(false)