moved some files and updated to Godot 4.2.Stable

This commit is contained in:
2023-11-30 23:37:00 +11:00
parent e18ea532bc
commit dfeddc08e0
104 changed files with 215 additions and 162 deletions

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://bvqu1heobgboe"]
[gd_scene load_steps=8 format=3 uid="uid://bvqu1heobgboe"]
[ext_resource type="Script" path="res://Scripts/Towers/tower.gd" id="1_u8bfo"]
[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Universal/ClassCards/Assault/shot1.wav" id="2_xijvj"]
[sub_resource type="Animation" id="Animation_vk4a8"]
resource_name = "shoot"
@ -12,18 +13,24 @@ _data = {
[sub_resource type="BoxMesh" id="BoxMesh_42byu"]
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_3kxtr"]
streams_count = 1
stream_0/stream = ExtResource("2_xijvj")
stream_0/weight = 1.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1ucq4"]
transparency = 1
cull_mode = 1
shading_mode = 0
albedo_color = Color(1, 0, 0.415686, 0.223529)
[node name="Tower" type="Node3D" node_paths=PackedStringArray("animator", "pitch_model", "yaw_model", "range_indicator")]
[node name="Tower" type="Node3D" node_paths=PackedStringArray("animator", "pitch_model", "yaw_model", "range_indicator", "audio_player")]
script = ExtResource("1_u8bfo")
animator = NodePath("AnimationPlayer")
pitch_model = NodePath("Pitch")
yaw_model = NodePath("Yaw")
range_indicator = NodePath("CSGSphere3D")
audio_player = NodePath("Yaw/AudioStreamPlayer3D")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
@ -36,6 +43,9 @@ mesh = SubResource("BoxMesh_42byu")
[node name="Yaw" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_42byu")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Yaw"]
stream = SubResource("AudioStreamRandomizer_3kxtr")
[node name="MinimapIcon" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
layers = 4

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://b7nargdyg28fj"]
[gd_scene load_steps=7 format=3 uid="uid://b7nargdyg28fj"]
[ext_resource type="Script" path="res://Scripts/Weapons/weapon.gd" id="1_yo2gh"]
[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Universal/ClassCards/Assault/shot1.wav" id="2_2a041"]
[sub_resource type="Animation" id="Animation_5krlx"]
length = 0.001
@ -39,9 +40,16 @@ _data = {
"shoot": SubResource("Animation_0rgpe")
}
[node name="Weapon" type="Node3D" node_paths=PackedStringArray("animator", "recharge_timer")]
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_leqfx"]
random_pitch = 1.2
streams_count = 1
stream_0/stream = ExtResource("2_2a041")
stream_0/weight = 1.0
[node name="Weapon" type="Node3D" node_paths=PackedStringArray("animator", "audio_player", "recharge_timer")]
script = ExtResource("1_yo2gh")
animator = NodePath("AnimationPlayer")
audio_player = NodePath("AudioStreamPlayer3D")
recharge_timer = NodePath("Timer")
[node name="Sprite3D" type="Sprite3D" parent="."]
@ -58,4 +66,7 @@ libraries = {
wait_time = 3.0
one_shot = true
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
stream = SubResource("AudioStreamRandomizer_leqfx")
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

View File

@ -91,8 +91,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.444448, 0.610684)
collision_layer = 16
collision_mask = 0
script = ExtResource("3_iia6u")
press_cost = 20
hover_text = "Spend 20 Coins to print card"
press_cost = 15
hover_text = "Spend 15 Coins to print card"
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("BoxShape3D_ikdwj")