moved some files and updated to Godot 4.2.Stable
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@ -1,6 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://bvqu1heobgboe"]
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[gd_scene load_steps=8 format=3 uid="uid://bvqu1heobgboe"]
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[ext_resource type="Script" path="res://Scripts/Towers/tower.gd" id="1_u8bfo"]
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[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Universal/ClassCards/Assault/shot1.wav" id="2_xijvj"]
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[sub_resource type="Animation" id="Animation_vk4a8"]
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resource_name = "shoot"
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@ -12,18 +13,24 @@ _data = {
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[sub_resource type="BoxMesh" id="BoxMesh_42byu"]
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_3kxtr"]
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streams_count = 1
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stream_0/stream = ExtResource("2_xijvj")
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stream_0/weight = 1.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1ucq4"]
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transparency = 1
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cull_mode = 1
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shading_mode = 0
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albedo_color = Color(1, 0, 0.415686, 0.223529)
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[node name="Tower" type="Node3D" node_paths=PackedStringArray("animator", "pitch_model", "yaw_model", "range_indicator")]
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[node name="Tower" type="Node3D" node_paths=PackedStringArray("animator", "pitch_model", "yaw_model", "range_indicator", "audio_player")]
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script = ExtResource("1_u8bfo")
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animator = NodePath("AnimationPlayer")
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pitch_model = NodePath("Pitch")
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yaw_model = NodePath("Yaw")
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range_indicator = NodePath("CSGSphere3D")
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audio_player = NodePath("Yaw/AudioStreamPlayer3D")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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@ -36,6 +43,9 @@ mesh = SubResource("BoxMesh_42byu")
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[node name="Yaw" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_42byu")
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Yaw"]
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stream = SubResource("AudioStreamRandomizer_3kxtr")
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[node name="MinimapIcon" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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layers = 4
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