moved some files and updated to Godot 4.2.Stable

This commit is contained in:
2023-11-30 23:37:00 +11:00
parent e18ea532bc
commit dfeddc08e0
104 changed files with 215 additions and 162 deletions

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://b7nargdyg28fj"]
[gd_scene load_steps=7 format=3 uid="uid://b7nargdyg28fj"]
[ext_resource type="Script" path="res://Scripts/Weapons/weapon.gd" id="1_yo2gh"]
[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Universal/ClassCards/Assault/shot1.wav" id="2_2a041"]
[sub_resource type="Animation" id="Animation_5krlx"]
length = 0.001
@ -39,9 +40,16 @@ _data = {
"shoot": SubResource("Animation_0rgpe")
}
[node name="Weapon" type="Node3D" node_paths=PackedStringArray("animator", "recharge_timer")]
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_leqfx"]
random_pitch = 1.2
streams_count = 1
stream_0/stream = ExtResource("2_2a041")
stream_0/weight = 1.0
[node name="Weapon" type="Node3D" node_paths=PackedStringArray("animator", "audio_player", "recharge_timer")]
script = ExtResource("1_yo2gh")
animator = NodePath("AnimationPlayer")
audio_player = NodePath("AudioStreamPlayer3D")
recharge_timer = NodePath("Timer")
[node name="Sprite3D" type="Sprite3D" parent="."]
@ -58,4 +66,7 @@ libraries = {
wait_time = 3.0
one_shot = true
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
stream = SubResource("AudioStreamRandomizer_leqfx")
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]