moved some files and updated to Godot 4.2.Stable
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@ -1,6 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://b7nargdyg28fj"]
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[gd_scene load_steps=7 format=3 uid="uid://b7nargdyg28fj"]
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[ext_resource type="Script" path="res://Scripts/Weapons/weapon.gd" id="1_yo2gh"]
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[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Universal/ClassCards/Assault/shot1.wav" id="2_2a041"]
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[sub_resource type="Animation" id="Animation_5krlx"]
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length = 0.001
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@ -39,9 +40,16 @@ _data = {
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"shoot": SubResource("Animation_0rgpe")
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}
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[node name="Weapon" type="Node3D" node_paths=PackedStringArray("animator", "recharge_timer")]
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_leqfx"]
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random_pitch = 1.2
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streams_count = 1
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stream_0/stream = ExtResource("2_2a041")
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stream_0/weight = 1.0
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[node name="Weapon" type="Node3D" node_paths=PackedStringArray("animator", "audio_player", "recharge_timer")]
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script = ExtResource("1_yo2gh")
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animator = NodePath("AnimationPlayer")
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audio_player = NodePath("AudioStreamPlayer3D")
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recharge_timer = NodePath("Timer")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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@ -58,4 +66,7 @@ libraries = {
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wait_time = 3.0
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one_shot = true
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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stream = SubResource("AudioStreamRandomizer_leqfx")
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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