moved some files and updated to Godot 4.2.Stable
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@ -6,6 +6,7 @@ class_name Tower
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@export var pitch_model : MeshInstance3D
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@export var yaw_model : MeshInstance3D
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@export var range_indicator : CSGSphere3D
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@export var audio_player : AudioStreamPlayer3D
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var damage_particle_scene = preload("res://Scenes/damage_particle.tscn")
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var base_name
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@ -79,6 +80,7 @@ func acquire_target():
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func shoot():
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animator.play("shoot")
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audio_player.play()
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if is_multiplayer_authority():
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networked_shoot.rpc()
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