moved some files and updated to Godot 4.2.Stable

This commit is contained in:
2023-11-30 23:37:00 +11:00
parent e18ea532bc
commit dfeddc08e0
104 changed files with 215 additions and 162 deletions

View File

@ -6,6 +6,7 @@ class_name Tower
@export var pitch_model : MeshInstance3D
@export var yaw_model : MeshInstance3D
@export var range_indicator : CSGSphere3D
@export var audio_player : AudioStreamPlayer3D
var damage_particle_scene = preload("res://Scenes/damage_particle.tscn")
var base_name
@ -79,6 +80,7 @@ func acquire_target():
func shoot():
animator.play("shoot")
audio_player.play()
if is_multiplayer_authority():
networked_shoot.rpc()