moved some files and updated to Godot 4.2.Stable

This commit is contained in:
2023-11-30 23:37:00 +11:00
parent e18ea532bc
commit dfeddc08e0
104 changed files with 215 additions and 162 deletions

View File

@ -5,6 +5,7 @@ signal energy_changed(energy)
@export var stats : CardText
@export var animator : AnimationPlayer
@export var audio_player : AudioStreamPlayer3D
@export var recharge_timer : Timer
var damage_particle_scene = preload("res://Scenes/damage_particle.tscn")
@ -82,6 +83,7 @@ func spawn_damage_indicator(pos):
func shoot():
animator.play("shoot")
audio_player.play()
recharging = false
recharge_timer.stop()
@ -89,6 +91,7 @@ func shoot():
@rpc
func networked_shoot():
animator.play("shoot")
audio_player.play()
func _on_timer_timeout() -> void: