moved some files and updated to Godot 4.2.Stable
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@ -10,7 +10,7 @@ var player_profile : PlayerProfile
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var player_keymap : PlayerKeymap
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var wall_cost := 1
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var printer_cost := 20
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var printer_cost := 15
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enum TargetType {UNDEFINED = 0, LAND = 1, AIR = 2, BOTH = 3}
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enum EnemyType {UNDEFINED = 0, LAND = 1, AIR = 2}
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enum Rarity {COMMON = 0, UNCOMMON = 1, RARE = 2, EPIC = 3, LEGENDARY = 4}
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