moved some files and updated to Godot 4.2.Stable

This commit is contained in:
2023-11-30 23:37:00 +11:00
parent e18ea532bc
commit dfeddc08e0
104 changed files with 215 additions and 162 deletions

View File

@ -7,7 +7,6 @@ signal game_started
signal game_restarted
signal lost_game
signal won_game
signal enemy_number_changed(number_of_enemies)
var level_scene = load("res://Worlds/GreenPlanet/Levels/first_level.tscn")
var player_scene = load("res://PCs/hero.tscn")
@ -118,7 +117,6 @@ func spawn_players(player_array, player_profiles, chatbox_open_signal, chatbox_c
wave_started.connect(player.exit_editing_mode)
wave_finished.connect(player.enter_editing_mode)
base_took_damage.connect(player.hud.set_lives_count)
enemy_number_changed.connect(player.hud.set_enemy_count)
add_child(player)
p_i += 1
level.cinematic_cam.does_its_thing = false
@ -169,12 +167,10 @@ func networked_set_endless(value):
func increase_enemy_count():
enemies += 1
enemy_number_changed.emit(enemies)
func enemy_died(enemy):
enemies -= 1
enemy_number_changed.emit(enemies)
for key in connected_players_nodes:
connected_players_nodes[key].hud.enemy_count_down(enemy)
for x in level.enemy_spawns:
@ -188,7 +184,6 @@ func enemy_died(enemy):
func damage_goal(enemy, penalty):
enemies -= 1
enemy_number_changed.emit(enemies)
for key in connected_players_nodes:
connected_players_nodes[key].hud.enemy_count_down(enemy)
objective_health -= penalty