moved some files and updated to Godot 4.2.Stable
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@ -7,7 +7,6 @@ signal game_started
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signal game_restarted
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signal lost_game
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signal won_game
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signal enemy_number_changed(number_of_enemies)
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var level_scene = load("res://Worlds/GreenPlanet/Levels/first_level.tscn")
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var player_scene = load("res://PCs/hero.tscn")
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@ -118,7 +117,6 @@ func spawn_players(player_array, player_profiles, chatbox_open_signal, chatbox_c
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wave_started.connect(player.exit_editing_mode)
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wave_finished.connect(player.enter_editing_mode)
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base_took_damage.connect(player.hud.set_lives_count)
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enemy_number_changed.connect(player.hud.set_enemy_count)
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add_child(player)
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p_i += 1
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level.cinematic_cam.does_its_thing = false
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@ -169,12 +167,10 @@ func networked_set_endless(value):
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func increase_enemy_count():
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enemies += 1
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enemy_number_changed.emit(enemies)
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func enemy_died(enemy):
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enemies -= 1
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enemy_number_changed.emit(enemies)
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for key in connected_players_nodes:
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connected_players_nodes[key].hud.enemy_count_down(enemy)
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for x in level.enemy_spawns:
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@ -188,7 +184,6 @@ func enemy_died(enemy):
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func damage_goal(enemy, penalty):
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enemies -= 1
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enemy_number_changed.emit(enemies)
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for key in connected_players_nodes:
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connected_players_nodes[key].hud.enemy_count_down(enemy)
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objective_health -= penalty
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