added some sound triggers and holes in the map

This commit is contained in:
2023-12-17 02:02:16 +11:00
parent 046c4f5afb
commit e1a867d2a9
99 changed files with 1375 additions and 239 deletions

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://v3j5lw827y85"
path="res://.godot/imported/shot1.wav-db076f5c083450b42f0cdc587938c661.sample"
[deps]
source_file="res://PCs/Universal/ClassCards/GlueLauncher/shot1.wav"
dest_files=["res://.godot/imported/shot1.wav-db076f5c083450b42f0cdc587938c661.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@ -1,10 +1,17 @@
[gd_scene load_steps=6 format=3 uid="uid://bb44pintbwdcf"]
[gd_scene load_steps=8 format=3 uid="uid://bb44pintbwdcf"]
[ext_resource type="PackedScene" uid="uid://dxwtlvv632ae8" path="res://Scenes/Towers/status_applying_tower.tscn" id="1_r1dvg"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.gd" id="2_ot8fu"]
[ext_resource type="Resource" uid="uid://d0643gfp52x3s" path="res://Resources/StatusEffects/sticky.tres" id="3_ibb53"]
[ext_resource type="Resource" uid="uid://bvkwgmbxje0dp" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_stats.tres" id="4_etcd4"]
[ext_resource type="ArrayMesh" uid="uid://cehyrhbd7pu83" path="res://PCs/Universal/ClassCards/GlueLauncher/glue_launcher_model.res" id="5_dsftx"]
[ext_resource type="AudioStream" uid="uid://v3j5lw827y85" path="res://PCs/Universal/ClassCards/GlueLauncher/shot1.wav" id="6_lntow"]
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_r4ak7"]
random_pitch = 1.1
streams_count = 1
stream_0/stream = ExtResource("6_lntow")
stream_0/weight = 1.0
[node name="GlueLauncherTower" instance=ExtResource("1_r1dvg")]
script = ExtResource("2_ot8fu")
@ -17,3 +24,6 @@ visible = false
[node name="Yaw" parent="." index="2"]
transform = Transform3D(0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0.484804, 0)
mesh = ExtResource("5_dsftx")
[node name="AudioStreamPlayer3D" parent="Yaw" index="0"]
stream = SubResource("AudioStreamRandomizer_r4ak7")

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@ -1,15 +1,22 @@
[gd_scene load_steps=7 format=3 uid="uid://takm6diuy71m"]
[gd_scene load_steps=9 format=3 uid="uid://takm6diuy71m"]
[ext_resource type="PackedScene" uid="uid://nrdexcyatika" path="res://Scenes/Weapons/status_applying_weapon.tscn" id="1_7v0k2"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/GlueLauncher/weapon_glue_launcher.gd" id="2_12ex2"]
[ext_resource type="Resource" uid="uid://d0643gfp52x3s" path="res://Resources/StatusEffects/sticky.tres" id="3_xtk6n"]
[ext_resource type="Resource" uid="uid://boj1ho5x0sxtq" path="res://PCs/Universal/ClassCards/GlueLauncher/weapon_stats.tres" id="4_c3ve8"]
[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Universal/ClassCards/GlueLauncher/glue_gun.png" id="5_obawu"]
[ext_resource type="AudioStream" uid="uid://v3j5lw827y85" path="res://PCs/Universal/ClassCards/GlueLauncher/shot1.wav" id="6_6qk7c"]
[sub_resource type="AtlasTexture" id="AtlasTexture_ehcsl"]
atlas = ExtResource("5_obawu")
region = Rect2(0, 0, 64, 64)
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_cc15t"]
random_pitch = 1.1
streams_count = 1
stream_0/stream = ExtResource("6_6qk7c")
stream_0/weight = 1.0
[node name="GlueLauncherWeapon" instance=ExtResource("1_7v0k2")]
script = ExtResource("2_12ex2")
status_stats = ExtResource("3_xtk6n")
@ -17,3 +24,6 @@ stats = ExtResource("4_c3ve8")
[node name="Sprite3D" parent="." index="0"]
texture = SubResource("AtlasTexture_ehcsl")
[node name="AudioStreamPlayer3D" parent="." index="5"]
stream = SubResource("AudioStreamRandomizer_cc15t")