added some sound triggers and holes in the map
This commit is contained in:
BIN
PCs/Universal/ClassCards/Sniper/shot1.wav
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PCs/Universal/ClassCards/Sniper/shot1.wav
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PCs/Universal/ClassCards/Sniper/shot1.wav.import
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PCs/Universal/ClassCards/Sniper/shot1.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bixe14jkki8be"
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path="res://.godot/imported/shot1.wav-13562b9b3eaf17be1db6ad31e447b748.sample"
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[deps]
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source_file="res://PCs/Universal/ClassCards/Sniper/shot1.wav"
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dest_files=["res://.godot/imported/shot1.wav-13562b9b3eaf17be1db6ad31e447b748.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -1,9 +1,16 @@
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[gd_scene load_steps=5 format=3 uid="uid://bt4qbc5lp4nhr"]
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[gd_scene load_steps=7 format=3 uid="uid://bt4qbc5lp4nhr"]
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[ext_resource type="PackedScene" uid="uid://dumiyjlnea4gq" path="res://Scenes/Towers/hitscan_tower.tscn" id="1_x1nem"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Sniper/tower_sniper.gd" id="2_v5fr7"]
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[ext_resource type="Resource" uid="uid://eb0by6ba1d43" path="res://PCs/Universal/ClassCards/Sniper/tower_stats.tres" id="3_a0vis"]
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[ext_resource type="ArrayMesh" uid="uid://bu35or5yc5j4c" path="res://PCs/Universal/ClassCards/Sniper/snipermodel.res" id="4_156p4"]
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[ext_resource type="AudioStream" uid="uid://bixe14jkki8be" path="res://PCs/Universal/ClassCards/Sniper/shot1.wav" id="5_esi1l"]
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_johsd"]
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random_pitch = 1.1
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streams_count = 1
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stream_0/stream = ExtResource("5_esi1l")
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stream_0/weight = 1.0
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[node name="HitscanTower" instance=ExtResource("1_x1nem")]
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script = ExtResource("2_v5fr7")
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@ -15,3 +22,6 @@ visible = false
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[node name="Yaw" parent="." index="2"]
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transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0.765984, 0)
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mesh = ExtResource("4_156p4")
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[node name="AudioStreamPlayer3D" parent="Yaw" index="0"]
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stream = SubResource("AudioStreamRandomizer_johsd")
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@ -1,15 +1,22 @@
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[gd_scene load_steps=7 format=3 uid="uid://bd65e03fscyxr"]
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[gd_scene load_steps=9 format=3 uid="uid://bd65e03fscyxr"]
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[ext_resource type="PackedScene" uid="uid://difwo7wlyqr3h" path="res://Scenes/Weapons/hitscan_weapon.tscn" id="1_6ph0d"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Sniper/weapon_sniper.gd" id="2_r0w4v"]
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[ext_resource type="Texture2D" uid="uid://bepgxu7wtcl1i" path="res://PCs/Universal/ClassCards/Sniper/scopetest.png" id="3_fhx8q"]
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[ext_resource type="Resource" uid="uid://3y7n1vdvf822" path="res://PCs/Universal/ClassCards/Sniper/weapon_stats.tres" id="3_mmfq3"]
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[ext_resource type="Texture2D" uid="uid://cv2eycs1j0ho7" path="res://PCs/Universal/ClassCards/Sniper/g_sniper.png" id="4_ub37g"]
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[ext_resource type="AudioStream" uid="uid://bixe14jkki8be" path="res://PCs/Universal/ClassCards/Sniper/shot1.wav" id="6_pd8iu"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_cussn"]
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atlas = ExtResource("4_ub37g")
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region = Rect2(0, 0, 64, 64)
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_x11yr"]
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random_pitch = 1.1
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streams_count = 1
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stream_0/stream = ExtResource("6_pd8iu")
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stream_0/weight = 1.0
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[node name="HitscanWeapon" node_paths=PackedStringArray("scope_mask") instance=ExtResource("1_6ph0d")]
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script = ExtResource("2_r0w4v")
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scope_mask = NodePath("CanvasLayer")
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@ -28,3 +35,6 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("3_fhx8q")
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[node name="AudioStreamPlayer3D" parent="." index="6"]
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stream = SubResource("AudioStreamRandomizer_x11yr")
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