added some sound triggers and holes in the map

This commit is contained in:
2023-12-17 02:02:16 +11:00
parent 046c4f5afb
commit e1a867d2a9
99 changed files with 1375 additions and 239 deletions

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bixe14jkki8be"
path="res://.godot/imported/shot1.wav-13562b9b3eaf17be1db6ad31e447b748.sample"
[deps]
source_file="res://PCs/Universal/ClassCards/Sniper/shot1.wav"
dest_files=["res://.godot/imported/shot1.wav-13562b9b3eaf17be1db6ad31e447b748.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@ -1,9 +1,16 @@
[gd_scene load_steps=5 format=3 uid="uid://bt4qbc5lp4nhr"]
[gd_scene load_steps=7 format=3 uid="uid://bt4qbc5lp4nhr"]
[ext_resource type="PackedScene" uid="uid://dumiyjlnea4gq" path="res://Scenes/Towers/hitscan_tower.tscn" id="1_x1nem"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Sniper/tower_sniper.gd" id="2_v5fr7"]
[ext_resource type="Resource" uid="uid://eb0by6ba1d43" path="res://PCs/Universal/ClassCards/Sniper/tower_stats.tres" id="3_a0vis"]
[ext_resource type="ArrayMesh" uid="uid://bu35or5yc5j4c" path="res://PCs/Universal/ClassCards/Sniper/snipermodel.res" id="4_156p4"]
[ext_resource type="AudioStream" uid="uid://bixe14jkki8be" path="res://PCs/Universal/ClassCards/Sniper/shot1.wav" id="5_esi1l"]
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_johsd"]
random_pitch = 1.1
streams_count = 1
stream_0/stream = ExtResource("5_esi1l")
stream_0/weight = 1.0
[node name="HitscanTower" instance=ExtResource("1_x1nem")]
script = ExtResource("2_v5fr7")
@ -15,3 +22,6 @@ visible = false
[node name="Yaw" parent="." index="2"]
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0.765984, 0)
mesh = ExtResource("4_156p4")
[node name="AudioStreamPlayer3D" parent="Yaw" index="0"]
stream = SubResource("AudioStreamRandomizer_johsd")

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@ -1,15 +1,22 @@
[gd_scene load_steps=7 format=3 uid="uid://bd65e03fscyxr"]
[gd_scene load_steps=9 format=3 uid="uid://bd65e03fscyxr"]
[ext_resource type="PackedScene" uid="uid://difwo7wlyqr3h" path="res://Scenes/Weapons/hitscan_weapon.tscn" id="1_6ph0d"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Sniper/weapon_sniper.gd" id="2_r0w4v"]
[ext_resource type="Texture2D" uid="uid://bepgxu7wtcl1i" path="res://PCs/Universal/ClassCards/Sniper/scopetest.png" id="3_fhx8q"]
[ext_resource type="Resource" uid="uid://3y7n1vdvf822" path="res://PCs/Universal/ClassCards/Sniper/weapon_stats.tres" id="3_mmfq3"]
[ext_resource type="Texture2D" uid="uid://cv2eycs1j0ho7" path="res://PCs/Universal/ClassCards/Sniper/g_sniper.png" id="4_ub37g"]
[ext_resource type="AudioStream" uid="uid://bixe14jkki8be" path="res://PCs/Universal/ClassCards/Sniper/shot1.wav" id="6_pd8iu"]
[sub_resource type="AtlasTexture" id="AtlasTexture_cussn"]
atlas = ExtResource("4_ub37g")
region = Rect2(0, 0, 64, 64)
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_x11yr"]
random_pitch = 1.1
streams_count = 1
stream_0/stream = ExtResource("6_pd8iu")
stream_0/weight = 1.0
[node name="HitscanWeapon" node_paths=PackedStringArray("scope_mask") instance=ExtResource("1_6ph0d")]
script = ExtResource("2_r0w4v")
scope_mask = NodePath("CanvasLayer")
@ -28,3 +35,6 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("3_fhx8q")
[node name="AudioStreamPlayer3D" parent="." index="6"]
stream = SubResource("AudioStreamRandomizer_x11yr")