added some sound triggers and holes in the map
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@ -1,4 +1,4 @@
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[gd_scene load_steps=38 format=3 uid="uid://dxgxbtf68lcv5"]
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[gd_scene load_steps=40 format=3 uid="uid://dxgxbtf68lcv5"]
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[ext_resource type="Script" path="res://PCs/hero.gd" id="1_pihpe"]
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[ext_resource type="Resource" uid="uid://b5pc3frhx467q" path="res://PCs/Red/red.tres" id="2_dbyo0"]
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@ -23,6 +23,7 @@
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[ext_resource type="Script" path="res://PCs/player_movement.gd" id="20_cfhw8"]
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[ext_resource type="Shader" path="res://crosshair.gdshader" id="20_gxpgc"]
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[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="21_apps2"]
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[ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://shot1.wav" id="24_gg2dy"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jbu13"]
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@ -95,7 +96,13 @@ properties/1/path = NodePath(".:rotation")
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properties/1/spawn = true
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properties/1/replication_mode = 2
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[node name="Hero" type="CharacterBody3D" node_paths=PackedStringArray("camera", "gun_camera", "left_hand_sprite", "left_hand", "right_hand", "right_hand_animator", "edit_tool", "gauntlet_sprite", "sprite", "hand_sprite", "interaction_raycast", "inventory", "card", "gauntlet_card_1", "gauntlet_card_2", "hud", "movement", "player_name_tag", "weapon_swap_timer", "ears")]
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_wyb7c"]
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random_pitch = 1.1
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streams_count = 1
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stream_0/stream = ExtResource("24_gg2dy")
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stream_0/weight = 1.0
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[node name="Hero" type="CharacterBody3D" node_paths=PackedStringArray("camera", "gun_camera", "left_hand_sprite", "card_sprites", "left_hand", "right_hand", "right_hand_animator", "edit_tool", "gauntlet_sprite", "sprite", "hand_sprite", "interaction_raycast", "inventory", "gauntlet_card_1", "gauntlet_card_2", "hud", "movement", "player_name_tag", "weapon_swap_timer", "ears")]
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collision_layer = 2
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collision_mask = 37
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script = ExtResource("1_pihpe")
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@ -103,6 +110,7 @@ hero_class = ExtResource("2_dbyo0")
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camera = NodePath("ViewMovement/Head")
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gun_camera = NodePath("FirstPersonViewport/Head2")
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left_hand_sprite = NodePath("FirstPersonViewport/Head2/LeftHand/Sprite3D")
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card_sprites = [NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Node2D"), NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Node2D3"), NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Node2D2")]
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left_hand = NodePath("FirstPersonViewport/Head2/LeftHand")
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right_hand = NodePath("FirstPersonViewport/Head2/RightHand")
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right_hand_animator = NodePath("FirstPersonViewport/Head2/RightHand/AnimationPlayer")
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@ -112,7 +120,6 @@ sprite = NodePath("EightDirectionSprite")
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hand_sprite = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Sprite2D")
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interaction_raycast = NodePath("ViewMovement/Head/RayCast3D")
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inventory = NodePath("Inventory")
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card = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Node2D")
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gauntlet_card_1 = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport2/Node2D")
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gauntlet_card_2 = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport3/Node2D")
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pause_menu_scene = ExtResource("3_avnsx")
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@ -184,13 +191,21 @@ transform = Transform3D(0.235, 0, 0, 0, 0.235, 0, 0, 0, 0.235, -0.665, -0.275, -
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[node name="SubViewport" type="SubViewport" parent="FirstPersonViewport/Head2/LeftHand"]
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transparent_bg = true
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size = Vector2i(512, 1024)
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render_target_update_mode = 4
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[node name="Node2D2" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")]
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position = Vector2(0, 48)
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[node name="Node2D3" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")]
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position = Vector2(0, 152)
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[node name="Node2D" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")]
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position = Vector2(0, 256)
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[node name="Sprite2D" type="Sprite2D" parent="FirstPersonViewport/Head2/LeftHand/SubViewport"]
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texture_filter = 1
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position = Vector2(256, 256)
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position = Vector2(256, 512)
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scale = Vector2(8, 8)
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texture = ExtResource("9_gxh2h")
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@ -630,4 +645,8 @@ one_shot = true
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_tsiqi")
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = SubResource("AudioStreamRandomizer_wyb7c")
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bus = &"SFX"
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[connection signal="timeout" from="WeaponSwapTimer" to="." method="_on_timer_timeout"]
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