added some sound triggers and holes in the map
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@ -1,6 +1,13 @@
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[gd_scene load_steps=2 format=3 uid="uid://6a277g802os0"]
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[gd_scene load_steps=4 format=3 uid="uid://6a277g802os0"]
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[ext_resource type="Script" path="res://Scripts/alert_popup.gd" id="1_cac03"]
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[ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://shot1.wav" id="2_h7kij"]
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_veol0"]
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random_pitch = 1.1
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streams_count = 1
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stream_0/stream = ExtResource("2_h7kij")
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stream_0/weight = 1.0
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[node name="Control" type="PanelContainer"]
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anchors_preset = 8
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@ -24,4 +31,9 @@ layout_mode = 2
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size_flags_horizontal = 8
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text = "OK"
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = SubResource("AudioStreamRandomizer_veol0")
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bus = &"SFX"
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[connection signal="mouse_entered" from="VBoxContainer/Button" to="." method="_on_button_mouse_entered"]
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[connection signal="pressed" from="VBoxContainer/Button" to="." method="_on_button_pressed"]
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