added some sound triggers and holes in the map

This commit is contained in:
2023-12-17 02:02:16 +11:00
parent 046c4f5afb
commit e1a867d2a9
99 changed files with 1375 additions and 239 deletions

View File

@ -1,7 +1,6 @@
[gd_scene load_steps=8 format=3 uid="uid://bvqu1heobgboe"]
[gd_scene load_steps=6 format=3 uid="uid://bvqu1heobgboe"]
[ext_resource type="Script" path="res://Scripts/Towers/tower.gd" id="1_u8bfo"]
[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Universal/ClassCards/Assault/shot1.wav" id="2_xijvj"]
[sub_resource type="Animation" id="Animation_vk4a8"]
resource_name = "shoot"
@ -13,11 +12,6 @@ _data = {
[sub_resource type="BoxMesh" id="BoxMesh_42byu"]
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_3kxtr"]
streams_count = 1
stream_0/stream = ExtResource("2_xijvj")
stream_0/weight = 1.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1ucq4"]
transparency = 1
cull_mode = 1
@ -44,7 +38,7 @@ mesh = SubResource("BoxMesh_42byu")
mesh = SubResource("BoxMesh_42byu")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Yaw"]
stream = SubResource("AudioStreamRandomizer_3kxtr")
bus = &"SFX"
[node name="MinimapIcon" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)