added some sound triggers and holes in the map
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@ -1,7 +1,6 @@
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[gd_scene load_steps=8 format=3 uid="uid://bvqu1heobgboe"]
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[gd_scene load_steps=6 format=3 uid="uid://bvqu1heobgboe"]
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[ext_resource type="Script" path="res://Scripts/Towers/tower.gd" id="1_u8bfo"]
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[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Universal/ClassCards/Assault/shot1.wav" id="2_xijvj"]
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[sub_resource type="Animation" id="Animation_vk4a8"]
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resource_name = "shoot"
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@ -13,11 +12,6 @@ _data = {
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[sub_resource type="BoxMesh" id="BoxMesh_42byu"]
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_3kxtr"]
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streams_count = 1
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stream_0/stream = ExtResource("2_xijvj")
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stream_0/weight = 1.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1ucq4"]
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transparency = 1
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cull_mode = 1
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@ -44,7 +38,7 @@ mesh = SubResource("BoxMesh_42byu")
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mesh = SubResource("BoxMesh_42byu")
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Yaw"]
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stream = SubResource("AudioStreamRandomizer_3kxtr")
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bus = &"SFX"
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[node name="MinimapIcon" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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