added some sound triggers and holes in the map

This commit is contained in:
2023-12-17 02:02:16 +11:00
parent 046c4f5afb
commit e1a867d2a9
99 changed files with 1375 additions and 239 deletions

53
Scripts/audio_options.gd Normal file
View File

@ -0,0 +1,53 @@
extends VBoxContainer
@export var master_input: SpinBox
@export var master_slider: HSlider
@export var music_input: SpinBox
@export var music_slider: HSlider
@export var sfx_input: SpinBox
@export var sfx_slider: HSlider
func _ready() -> void:
master_input.value = Data.audio.master
master_slider.value = Data.audio.master
music_input.value = Data.audio.music
music_slider.value = Data.audio.music
sfx_input.value = Data.audio.sfx
sfx_slider.value = Data.audio.sfx
func _on_master_spin_box_value_changed(value: float) -> void:
master_slider.value = value
Data.audio.master = value
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(value / 100.0))
func _on_master_h_slider_value_changed(value: float) -> void:
master_input.value = value
Data.audio.master = value
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(value / 100.0))
func _on_music_spin_box_value_changed(value: float) -> void:
music_slider.value = value
Data.audio.music = value
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), linear_to_db(value / 100.0))
func _on_music_h_slider_value_changed(value: float) -> void:
music_input.value = value
Data.audio.music = value
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), linear_to_db(value / 100.0))
func _on_sfx_spin_box_value_changed(value: float) -> void:
sfx_slider.value = value
Data.audio.sfx = value
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(value / 100.0))
func _on_sfx_h_slider_value_changed(value: float) -> void:
sfx_input.value = value
Data.audio.sfx = value
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(value / 100.0))