added some sound triggers and holes in the map

This commit is contained in:
2023-12-17 02:02:16 +11:00
parent 046c4f5afb
commit e1a867d2a9
99 changed files with 1375 additions and 239 deletions

View File

@ -1,13 +1,15 @@
extends Node
var characters : Array[HeroClass]
var cards : Array[Card]
var enemies : Array[Enemy]
var keymaps : Array[PlayerKeymap]
var graphics : PlayerGraphicsSettings
var preferences : PlayerPreferences
var player_profile : PlayerProfile
var player_keymap : PlayerKeymap
var characters: Array[HeroClass]
var cards: Array[Card]
var enemies: Array[Enemy]
var keymaps: Array[PlayerKeymap]
var graphics: PlayerGraphicsSettings
var audio: PlayerAudioSettings
var preferences: PlayerPreferences
var player_profile: PlayerProfile
var player_keymap: PlayerKeymap
var save_stats: SaveStats
var wall_cost := 1
var printer_cost := 15
@ -25,10 +27,13 @@ var rarity_weights = {
func _ready() -> void:
graphics = PlayerGraphicsSettings.load_profile_from_disk()
graphics.apply_graphical_settings(get_viewport())
audio = PlayerAudioSettings.load_profile_from_disk()
audio.apply_audio_settings()
player_profile = PlayerProfile.load_profile_from_disk()
preferences = PlayerPreferences.load_profile_from_disk()
player_keymap = PlayerKeymap.load_profile_from_disk()
player_keymap.apply()
save_stats = SaveStats.load_profile_from_disk()
characters.append(preload("res://PCs/Red/red.tres"))
#characters.append(preload("res://PCs/Green/green.tres"))