added some sound triggers and holes in the map
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@ -1,13 +1,15 @@
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extends Node
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var characters : Array[HeroClass]
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var cards : Array[Card]
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var enemies : Array[Enemy]
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var keymaps : Array[PlayerKeymap]
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var graphics : PlayerGraphicsSettings
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var preferences : PlayerPreferences
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var player_profile : PlayerProfile
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var player_keymap : PlayerKeymap
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var characters: Array[HeroClass]
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var cards: Array[Card]
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var enemies: Array[Enemy]
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var keymaps: Array[PlayerKeymap]
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var graphics: PlayerGraphicsSettings
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var audio: PlayerAudioSettings
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var preferences: PlayerPreferences
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var player_profile: PlayerProfile
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var player_keymap: PlayerKeymap
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var save_stats: SaveStats
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var wall_cost := 1
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var printer_cost := 15
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@ -25,10 +27,13 @@ var rarity_weights = {
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func _ready() -> void:
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graphics = PlayerGraphicsSettings.load_profile_from_disk()
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graphics.apply_graphical_settings(get_viewport())
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audio = PlayerAudioSettings.load_profile_from_disk()
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audio.apply_audio_settings()
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player_profile = PlayerProfile.load_profile_from_disk()
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preferences = PlayerPreferences.load_profile_from_disk()
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player_keymap = PlayerKeymap.load_profile_from_disk()
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player_keymap.apply()
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save_stats = SaveStats.load_profile_from_disk()
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characters.append(preload("res://PCs/Red/red.tres"))
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#characters.append(preload("res://PCs/Green/green.tres"))
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