added some sound triggers and holes in the map
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@ -125,3 +125,7 @@ func add_player(new_player_profile_dict):
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@rpc("any_peer", "reliable", "call_local")
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func networked_ready_player(peer_id):
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scoreboard.set_player_ready_state(peer_id, true)
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func _on_button_mouse_entered() -> void:
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$AudioStreamPlayer.play()
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