added some sound triggers and holes in the map
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@ -15,6 +15,8 @@ func _on_confirm_pressed() -> void:
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graphics.save()
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Data.graphics.apply_graphical_settings(get_viewport())
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Data.graphics.save_profile_to_disk()
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Data.audio.apply_audio_settings()
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Data.audio.save_profile_to_disk()
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Data.preferences.save_profile_to_disk()
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Data.player_keymap.save_profile_to_disk()
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queue_free()
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