added some sound triggers and holes in the map
This commit is contained in:
Assets/Textures
PCs
Universal
ClassCards
Assault
Blowdart
BombLauncher
Fireball
Gatling
GlueLauncher
Icicle
RocketLauncher
rocket_projectile.tscnshot1.wavshot1.wav.importtower_rocket_launcher.tscnweapon_rocket_launcher.tscn
Sniper
Scenes
Menus
alert_popup.tscnaudio_options.tscnconfirmation_popup.tscnlost_game_screen.tscnmain_menu.tscnmultiplayer_lobby.tscnpause_menu.tscnserver_form.tscnsingleplayer_lobby.tscntext_input_popup.tscnwon_game_screen.tscn
Projectiles
Towers
UI
Weapons
card_constructor.tscncorpse.tscnitem_card.tscnScripts
AStarGraph3D.gd
Projectiles
Resources
Weapons
alert_popup.gdaudio_options.gdcard_hand.gdcard_printer.gdconfirmation_popup.gddata.gdedit_tool.gdgame.gdinventory.gditem_card.gdkillbox.gdlevel.gdlost_game_screen.gdmain_menu.gdmultiplayer_lobby.gdoptions_menu.gdpause_menu.gdserver_form.gdsingleplayer_lobby.gdtext_input_popup.gdtower_base.gdwon_game_screen.gdWorlds/GreenPlanet
charselect.gdcharselect.tscncorpse.gddefault_bus_layout.treshero_select_card.gdobstacle1.tscnobstacle2.tscnobstacle3.tscnobstacle4.tscnshot1.wavshot1.wav.import
12
obstacle2.tscn
Normal file
12
obstacle2.tscn
Normal file
@ -0,0 +1,12 @@
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[gd_scene load_steps=2 format=3 uid="uid://dk0k7ndwhaenh"]
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[ext_resource type="MeshLibrary" uid="uid://jfr8j8kycfa5" path="res://Worlds/GreenPlanet/tilemap.tres" id="1_vcqgp"]
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[node name="Node3D" type="GridMap"]
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mesh_library = ExtResource("1_vcqgp")
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cell_size = Vector3(1, 1, 1)
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cell_center_x = false
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cell_center_z = false
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data = {
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"cells": PackedInt32Array(0, 0, 0, 0, 65535, 0, 65535, 0, 0, 65535, 65535, 0, 65534, 65535, 0)
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}
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