added notification for picking up card
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50
Scripts/pickup_notification.gd
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50
Scripts/pickup_notification.gd
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extends PanelContainer
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@export var fade_out_time: float
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@export var style: StyleBoxFlat
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@export var text_style: Color
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@export var common_background: Color
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@export var uncommon_background: Color
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@export var rare_background: Color
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@export var epic_background: Color
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@export var legendary_background: Color
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var fade_time = 0.0
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var fading = false
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func _ready() -> void:
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add_theme_stylebox_override("panel", style)
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$HBoxContainer/Label.add_theme_color_override("font_color", text_style)
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$HBoxContainer/Label2.add_theme_color_override("font_color", text_style)
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$Timer.start()
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func _process(delta: float) -> void:
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if fading:
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fade_time += delta
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style.bg_color.a = lerp(200.0 / 255.0, 0.0, fade_time / fade_out_time)
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text_style.a = lerp(220.0 / 255.0, 0.0, fade_time / fade_out_time)
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$HBoxContainer/Label.add_theme_color_override("font_color", text_style)
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$HBoxContainer/Label2.add_theme_color_override("font_color", text_style)
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if fade_time >= fade_out_time:
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queue_free()
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func set_card(card: Card) -> void:
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$HBoxContainer/Label.text = card.display_name
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match(card.rarity):
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Data.Rarity.COMMON:
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style.bg_color = common_background
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Data.Rarity.UNCOMMON:
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style.bg_color = uncommon_background
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Data.Rarity.RARE:
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style.bg_color = rare_background
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Data.Rarity.EPIC:
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style.bg_color = epic_background
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Data.Rarity.LEGENDARY:
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style.bg_color = legendary_background
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func _on_timer_timeout() -> void:
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fading = true
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