made the first changes towards multiplayer working
This commit is contained in:
@ -2,5 +2,5 @@ extends StatusEffect
|
||||
class_name StatusOnFire
|
||||
|
||||
|
||||
func proc(affected, stacks, existing_effects):
|
||||
func proc(affected, stacks, _existing_effects):
|
||||
affected.damage(stats.potency * stacks)
|
||||
|
@ -1,9 +1,9 @@
|
||||
extends StatusEffect
|
||||
class_name StatusCold
|
||||
|
||||
func on_attached(affected, existing_effects):
|
||||
func on_attached(affected, _existing_effects):
|
||||
affected.movement_speed_penalty -= stats.potency
|
||||
|
||||
|
||||
func on_removed(affected, existing_effects):
|
||||
func on_removed(affected, _existing_effects):
|
||||
affected.movement_speed_penalty += stats.potency
|
||||
|
@ -7,13 +7,13 @@ var time_since_proc := 0.0
|
||||
var time_existed := 0.0
|
||||
|
||||
|
||||
func on_attached(affected, existing_effects):
|
||||
func on_attached(_affected, _existing_effects):
|
||||
pass
|
||||
|
||||
|
||||
func on_removed(affected, existing_effects):
|
||||
func on_removed(_affected, _existing_effects):
|
||||
pass
|
||||
|
||||
|
||||
func proc(affected, stacks, existing_effects):
|
||||
func proc(_affected, _stacks, _existing_effects):
|
||||
pass
|
||||
|
@ -2,5 +2,5 @@ extends StatusEffect
|
||||
class_name StatusPoison
|
||||
|
||||
|
||||
func proc(affected, stacks, existing_effects):
|
||||
func proc(affected, stacks, _existing_effects):
|
||||
affected.damage(stats.potency * stacks)
|
||||
|
@ -1,5 +1,5 @@
|
||||
extends StatusEffect
|
||||
class_name StatusRadioactive
|
||||
|
||||
func proc(affected, stacks, existing_effects):
|
||||
func proc(affected, stacks, _existing_effects):
|
||||
affected.damage(stats.potency * stacks)
|
||||
|
@ -2,9 +2,9 @@ extends StatusEffect
|
||||
class_name StatusSticky
|
||||
|
||||
|
||||
func on_attached(affected, existing_effects):
|
||||
func on_attached(affected, _existing_effects):
|
||||
affected.movement_speed_penalty -= stats.potency
|
||||
|
||||
|
||||
func on_removed(affected, existing_effects):
|
||||
func on_removed(affected, _existing_effects):
|
||||
affected.movement_speed_penalty += stats.potency
|
||||
|
Reference in New Issue
Block a user