made the first changes towards multiplayer working

This commit is contained in:
2023-11-13 19:36:35 +11:00
parent b0f8a37f60
commit f004f64b71
26 changed files with 305 additions and 257 deletions

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@ -2,5 +2,5 @@ extends StatusEffect
class_name StatusOnFire
func proc(affected, stacks, existing_effects):
func proc(affected, stacks, _existing_effects):
affected.damage(stats.potency * stacks)

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@ -1,9 +1,9 @@
extends StatusEffect
class_name StatusCold
func on_attached(affected, existing_effects):
func on_attached(affected, _existing_effects):
affected.movement_speed_penalty -= stats.potency
func on_removed(affected, existing_effects):
func on_removed(affected, _existing_effects):
affected.movement_speed_penalty += stats.potency

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@ -7,13 +7,13 @@ var time_since_proc := 0.0
var time_existed := 0.0
func on_attached(affected, existing_effects):
func on_attached(_affected, _existing_effects):
pass
func on_removed(affected, existing_effects):
func on_removed(_affected, _existing_effects):
pass
func proc(affected, stacks, existing_effects):
func proc(_affected, _stacks, _existing_effects):
pass

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@ -2,5 +2,5 @@ extends StatusEffect
class_name StatusPoison
func proc(affected, stacks, existing_effects):
func proc(affected, stacks, _existing_effects):
affected.damage(stats.potency * stacks)

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@ -1,5 +1,5 @@
extends StatusEffect
class_name StatusRadioactive
func proc(affected, stacks, existing_effects):
func proc(affected, stacks, _existing_effects):
affected.damage(stats.potency * stacks)

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@ -2,9 +2,9 @@ extends StatusEffect
class_name StatusSticky
func on_attached(affected, existing_effects):
func on_attached(affected, _existing_effects):
affected.movement_speed_penalty -= stats.potency
func on_removed(affected, existing_effects):
func on_removed(affected, _existing_effects):
affected.movement_speed_penalty += stats.potency