made the first changes towards multiplayer working
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PCs
Scripts
AStarGraph3D.gdHUD.gd
StatusEffects
enemy_spawner.gdgame.gdhealth.gdhitbox.gdinventory.gdtower_base.gdwave_manager.gdWorlds/GreenPlanet
@ -7,13 +7,13 @@ var time_since_proc := 0.0
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var time_existed := 0.0
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func on_attached(affected, existing_effects):
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func on_attached(_affected, _existing_effects):
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pass
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func on_removed(affected, existing_effects):
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func on_removed(_affected, _existing_effects):
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pass
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func proc(affected, stacks, existing_effects):
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func proc(_affected, _stacks, _existing_effects):
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pass
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